Hogar Noticias Exclusivo: el desarrollador 'The Last of Us' rompe el silencio en el juego secreto

Exclusivo: el desarrollador 'The Last of Us' rompe el silencio en el juego secreto

Feb 10,2025 Autor: Daniel

La nueva IP de Naughty Dog: el desafío del secreto y las expectativas de los fanáticos

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Mantener secreto en torno al último proyecto de Naughty Dog, Intergaláctico: el profeta hereje , demostró ser excepcionalmente desafiante para el CEO Neil Druckmann. Esta dificultad fue amplificada por la frustración de los fanáticos sobre el enfoque del estudio en remasters y remakes, particularmente de el último de nosotros .

La carga del silencio

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Druckmann confesó al New York Times la inmensa presión de mantener el desarrollo en secreto durante años. Reconoció la protesta de las redes sociales de los fanáticos que exigían nuevas IP y juegos originales, en lugar de continuar con las revisiciones a los títulos existentes. A pesar de estas preocupaciones, el intergaláctico: el profeta hereje revela una atención significativa, superando los 2 millones de vistas de YouTube para su trailer de lanzamiento.

Intergaláctico: el profeta hereje : un nuevo capítulo para perro travieso

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Conocido por las aclamadas franquicias como Uncharted , Jak & Daxter , Crash Bandicoot y el último de nosotros , Naughty Dog se expande su cartera con intergaláctico . Inicialmente provocado en 2022, el título fue marcado por Sony Interactive Entertainment en febrero de 2024 y se presentó oficialmente en los premios del juego.

En un 1986 alternativo con viajes espaciales avanzados, los jugadores encarnan a Jordan A. Mun, un cazador de recompensas varado en el peligroso planeta Sempiria. Su enigmática historia ha reclamado innumerables exploradores, lo que hace que la supervivencia de Jordan sea un desafío monumental.

Druckmann describió la narrativa como ambiciosa, explorando temas de fe y poder institucional. También destacó el regreso del juego a las raíces de acción-aventura de Naughty Dog, inspirándose en clásicos como Akira (1988) y Cowboy Bebop (1990).

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