In a recent statement that captured widespread attention, analyst Matthew Ball argued that if Rockstar and Take-Two set new pricing standards for AAA games at $100, it could potentially save the gaming industry. This bold claim sparked a significant discussion among gamers, particularly around the willingness to pay such a premium for the entry-level edition of the highly anticipated Grand Theft Auto 6.
A survey conducted to gauge player sentiment revealed that over one-third of nearly 7,000 respondents expressed readiness to pay $100 for the basic version of Rockstar's new sandbox game. This is noteworthy, especially considering Ubisoft's recent move to push extended editions of their games, which often come with a higher price tag.
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Matthew Ball's statement suggesting that a $100 price point for games could set a precedent for the industry has stirred conversations across gaming forums. Ball believes that if Rockstar and Take-Two lead by example, other companies might follow suit.
Meanwhile, Rockstar has announced plans to update Grand Theft Auto V and Grand Theft Auto Online in 2025, aiming to bring the PC version in line with the enhancements seen on the PS5 and Xbox Series versions. While specifics remain under wraps, it's speculated that these updates will go beyond mere visual improvements.
Currently, the GTA+ subscription is exclusive to PS5 and Xbox Series users, but there's speculation that it might soon be extended to PC gamers. Additionally, certain features available on the console versions of Grand Theft Auto Online, such as Hao's exclusive car modifications for turbo-charged vehicles, are not yet available on PC. However, there's a growing expectation that these extreme modifications might become accessible to PC players in the near future.