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Author: LucyReading:0
This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and deck-building strategies.
The Paralyzed condition immobilizes the opponent's Active Pokémon for one turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn (after their Checkup phase).
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific counter-strategies (like evolution or forced retreat) to cure.
Unlike the physical TCG where cards like Full Heal can remove Paralysis, Pokémon TCG Pocket currently lacks direct counter-cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a chance-based effect rather than a reliable deck foundation.
Four methods cure Paralysis:
Paralysis alone isn't a strong deck archetype. Combining it with Asleep is more effective. An Articuno & Frosmoth deck, utilizing Articuno, Frosmoth, and Wigglytuff ex, offers a strong Paralyze/Asleep strategy.
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This deck combines the chance-based paralysis with the sleep condition for a more consistent strategy. Remember that the effectiveness of this strategy relies heavily on successful coin flips.