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Pokémon TCG Pocket's controversial in-game trading system fuels a thriving black market for digital cards on platforms like eBay. Players are buying and selling cards for prices ranging from $5 to $10, circumventing the game's intended mechanics.
Sellers exploit the trading system by exchanging friend codes and cards, often requiring buyers to possess specific cards and Trade Tokens. This effectively allows sellers to repeatedly trade and resell rare cards like Starmie ex, violating the game's terms of service which prohibit the buying and selling of virtual items. The seller gains a rare card in exchange for one of equal rarity, sustaining their inventory while profiting.
Numerous eBay listings showcase this practice, advertising rare Pokémon ex and 1-Star alternate art cards, alongside entire accounts containing valuable in-game assets like Pack Hourglasses. While account selling is common in online games, this activity directly contradicts Pokémon TCG Pocket's rules.
The trading mechanic itself sparked controversy upon its release. Beyond the existing restrictions on pack openings and Wonder Picking, the introduction of Trade Tokens – requiring the deletion of five cards to trade one of similar rarity – drew significant criticism. The high cost of obtaining these tokens is a major point of contention.
However, the black market's existence isn't solely attributed to the Trade Token system. Even without restrictions, the current friend-code-based trading system would likely foster this marketplace. The core issue is the lack of a public trading system within the app, forcing players to rely on external platforms like Reddit, Discord, and now eBay to facilitate trades. Many players, as expressed on Reddit, desired a more integrated and secure in-app trading community.

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Developer Creatures Inc. has warned players against real-money transactions and other exploitative behaviors, threatening account suspensions for violations of the Terms of Use. Ironically, the Trade Token system, intended to prevent such exploitation, has inadvertently fueled the black market and alienated a significant portion of the player base.
While Creatures Inc. is reportedly investigating improvements to the trading feature, concrete solutions remain elusive despite ongoing complaints since the feature's launch three weeks prior. Many believe the current trading system is designed to boost revenue for Pokémon TCG Pocket, which already generated an estimated half-billion dollars in under three months before the trading feature's release. This suspicion is further fueled by the inability to trade 2-Star or higher rarity cards, incentivizing players to spend significant sums on packs for a chance at obtaining them. One player reported spending approximately $1,500 to complete the first set alone.
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