Schedule I, the drug dealer simulation game, has continued to captivate players with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch follows the game's viral success on Steam, where it has become the top-selling title, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's developer, Tyler from the Australian indie studio TVGS, expressed astonishment at the overwhelming response, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 introduces several significant improvements and bug fixes. Players can now choose which monitor the game displays on, and botanists will automatically move products to drying racks. Owned vehicles are now visible on the in-game map app, and pathfinding validity checks have been implemented to reduce crashes. The update also refactors employee item movement behavior and implements NPC effects culling to enhance performance.
Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug Fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler also teased that sneak peeks of the first content update, set to launch this weekend, will be shared soon. For those looking to dive deeper into the game, IGN's Schedule I guide offers insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.