Hogar Noticias Bend Studio presenta los planes de contenido futuros de la cancelación de servicios en vivo posteriores

Bend Studio presenta los planes de contenido futuros de la cancelación de servicios en vivo posteriores

Feb 22,2025 Autor: Natalie

Bend Studio, el desarrollador detrás de Days Gone, asegura a los fanáticos que continuarán creando nuevos proyectos emocionantes a pesar de la cancelación de Sony de su juego de servicio en vivo sin previo aviso. Esto sigue a la reciente decisión de Sony de desechar dos títulos de servicio en vivo no anunciado, uno, según se informa, un juego de God of War de los juegos de BluePoint, y otro de Bend Studio, cuyos detalles permanecen sin revelar.

Si bien Sony confirmó las cancelaciones, enfatizando que ninguno de los estudios se cerrará y se están planificando proyectos futuros, la incursión de la compañía en los juegos de servicio en vivo ha enfrentado desafíos significativos. El éxito de HellDivers 2 de Arrowhead, un título de PlayStation Studios récord, contrasta con otras empresas. El desastroso lanzamiento y el cierre posterior de Concord, descrito como una de las mayores fallas de PlayStation, destaca los riesgos involucrados. Esto sigue a la cancelación anterior del proyecto multijugador The Last of Us Naughty Dog. El ex ejecutivo de PlayStation, Shuhei Yoshida, incluso expresó sus reservas sobre el impulso agresivo de Sony en el mercado de servicios en vivo.

El gerente comunitario de Bend Studio, Kevin McAllister, ofreció tranquilidad a los fanáticos a través de Twitter, indicando su compromiso con el desarrollo futuro. El último lanzamiento de Bend Studio fue Days Gone en 2019 (lanzamiento de PC en 2021).

La llamada financiera de Sony arrojó luz sobre las lecciones aprendidas del triunfo de HellDivers 2 y el fracaso de Concord. El presidente de Sony, Hiroki Totoki, atribuyó la caída de Concord a las pruebas de usuario tempranas y la evaluación interna, así como los silos organizacionales y una desafortunada ventana de lanzamiento que coincide con Black Myth: Wukong. Hizo hincapié en la necesidad de puntos de control anteriores y una mejor colaboración interdepartamental para evitar conflictos futuros. Sadahiko Hayakawa, vicepresidente senior de Finanzas e IR de Sony, se hizo eco de este sentimiento, destacando las valiosas lecciones aprendidas de éxitos y fallas, que se compartirán en los estudios. Sony planea un enfoque equilibrado, combinando sus fortalezas en títulos para un solo jugador con riesgos calculados en el sector de servicio vivo.

A pesar de estos contratiempos, varios juegos de servicio en vivo de PlayStation todavía están en desarrollo, incluidos Bungie's Marathon, Guerrilla's Horizon Online y Haven Studio's Fairgame $.

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