
Conquer Civ 6's Tech Tree: Fastest Science Victory Civilizations
Civilization VI offers three victory paths, but a swift Science victory can be surprisingly achievable with the right leader. While many civilizations excel at technological advancement, some stand out as particularly adept at achieving rapid Science victories. This guide highlights four such leaders and their strategies for dominating the tech race.
Key to Fast Science Victories: Maximize science output per city, expand your empire efficiently, and strategically utilize leader and civilization abilities.
Seondeok - Korea: Seowons and Governor Power
Leader Ability: Hwarang (+3% Culture and Science per Governor promotion)
Civilization Ability: Three Kingdoms (+1 Food and Science per adjacent Seowon for Farms and Mines respectively)
Unique Units: Hwacha, Seowon (+4 Science, -2 Science for adjacent Districts)
Seondeok's strength lies in the synergy between her leader ability and Korea's unique Seowon district. Focus on early expansion using Magnus' promotion to prevent population loss when creating settlers. Prioritize Civics that unlock Governor titles, rapidly promoting them for substantial Science and Culture boosts. Strategically place Seowons at least two tiles from city centers, adjacent to Mines to maximize science production. This early expansion and efficient Seowon placement will quickly outpace opponents.
Lady Six Sky - Maya: Observatory Optimization
Leader Ability: Ix Mutal Ajaw (+10% Yields within 6 tiles of capital, free Builder on founding cities within 6 tiles, -15% Yields beyond 6 tiles)
Civilization Ability: Mayab (+1 Amenity per Luxury Resource adjacent to city center, Farms gain +1 Housing and +1 Production adjacent to Observatory)
Unique Units: Hul'che, Observatory (+2 Science from Plantation adjacency, +1 from Farm adjacency)
Lady Six Sky's ability encourages a tightly clustered empire. Settle five or six cities within a six-tile radius of your capital, leveraging the free Builders and increased yields. Position Observatories near Plantations and Farms to exploit adjacency bonuses. This concentrated approach, maximizing Observatory output, fuels rapid technological advancement.
Peter - Russia: Trade Route Domination
Leader Ability: The Grand Embassy (+1 Science and +1 Culture per 3 technologies/civics ahead of Russia on Trade Routes)
Civilization Ability: Mother Russia (+5 extra founding tiles, Tundra tiles grant +1 Faith and +1 Production, units immune to Blizzard, double war penalties for enemies in Russian territory)
Unique Units: Cossack, Lavra (Holy District replacement, expands by 2 tiles when a Great Person is spent)
While Peter is versatile, his Science victory strategy relies on aggressive early expansion utilizing his extra founding tiles. Focus on establishing trade routes with technologically advanced civilizations to exploit his leader ability. Develop Campuses near mountains and enhance trading capabilities through Currency Exchange and Harbors. This strategy leverages trade for a significant Science advantage.
Hammurabi - Babylon: Eureka Exploitation and City Growth
Leader Ability: Ninu Ilu Sirum (Free lowest-cost building for any District except Government Plaza, free Envoy when building other Districts)
Civilization Ability: Enuma Anu Enlil (Instant Eureka unlocks, -50% Science)
Unique Units: Sabum Kibittum, Palgum (+2 Production and +1 Housing, +1 Food for adjacent Fresh Water)
Hammurabi's -50% Science penalty is offset by rapid expansion and Eureka exploitation. Prioritize triggering Eurekas through diverse actions, focusing less on early Science production and more on city growth, trade, and production. Utilize Spies to accelerate Eureka progress. Delay Campus construction until later, leveraging the free lowest-tier building to maximize Science output once you have multiple cities. This strategy turns the penalty into a late-game advantage.
These strategies demonstrate that a fast Science victory in Civilization VI is achievable with careful planning and leveraging each civilization's unique strengths. Remember to adapt your approach based on the game's specific circumstances and the actions of your opponents.