Helldivers 2 has seen a remarkable resurgence on Steam following its substantial "Escalation of Freedom" update, bringing players back to the intense battles on Super Earth. This article delves into the update's impact and the game's fluctuating player base.
Helldivers 2 Player Count Soars
Escalation of Freedom Update: A Doubled Player Base
Within 24 hours of the "Escalation of Freedom" update's release, Helldivers 2's concurrent player count doubled, jumping from a consistent average of 30,000 to a peak of 62,819.
This dramatic increase is attributed to the update's comprehensive overhaul. New enemies (Impaler and Rocket Tank), a challenging "Super Helldive" difficulty mode, expanded and more rewarding outposts, additional missions and objectives, anti-griefing measures, and quality-of-life improvements have all contributed to renewed player interest. The launch of the "Warbond" battle pass on August 8th further enhances player engagement.
Despite the positive player influx, the update hasn't been without criticism. Numerous players have voiced concerns about increased difficulty stemming from weapon nerfs and enemy buffs, impacting the overall gameplay experience. Reports of game-breaking bugs and crashes have also surfaced. While the game currently holds a "Mostly Positive" Steam rating, this isn't the first instance of negative player feedback.
The Reason Behind the Initial Player Dip
Prior to the update, Helldivers 2 maintained a robust Steam community, averaging approximately 30,000 concurrent players daily (excluding PS5 players). This is noteworthy for a live-service title. However, this represents a significant decrease from its initial peak popularity.
At its height, Helldivers 2 boasted hundreds of thousands of concurrent Steam players, reaching a staggering 458,709. This decline was largely attributed to Sony's May mandate requiring Steam accounts to be linked to PlayStation Network, effectively locking out players from 177 countries without PSN access. Although Sony later reversed this decision, access remains restricted in those regions. Arrowhead Game Studios' CEO, Johan Pilestedt, has confirmed ongoing efforts to resolve this issue, but the problem persists three months later. Further details regarding Pilestedt's statements and the subsequent player backlash can be found in a related article.