ニュース Genshinの反発により、開発者は敗北し、「役に立たない」と感じさせます

Genshinの反発により、開発者は敗北し、「役に立たない」と感じさせます

Feb 11,2025 著者: Ellie

Genshin Backlash Leaves Devs Feeling Defeated and

Hoyoverse CEOのLiu Weiは最近、Genshin Impact Developmentチームにマイナスのプレーヤーフィードバックの大きな影響を明らかにしました。 過去1年間は特に挑戦的であり、特に2024年の月の最新情報に続いて、激しい批判とプレーヤーの不満の時代によって特徴付けられています。

負のフィードバックの重み< 最近の上海のイベントで、Weiはチームの経験を「不安と混乱」の1つと説明しました。 否定的なフィードバックの量と強度により、チームは「役に立たない」と感じ、反発の感情的な犠牲を強調しました。 この感情は、4.4ランタンの儀式イベント(報酬が不十分であると批判された)、4.5の記録されたバナー(不利なガチャメカニクス)、および文化的不正行為の告発を含むゲームの方向性についてのより広範な懸念をめぐる論争によって促進されました。

やKuro GamesのWuthering Wavesなどの他のHoyoverseタイトルとの比較により、プレイヤーは更新とゲームプレイの矛盾が認識されていることを指摘しています。 Genshin Backlash Leaves Devs Feeling Defeated and

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感情的な緊張にもかかわらず、Weiはプレイヤーの懸念を認め、改善とコミュニケーションへのチームのコミットメントを強調しました。彼は、プレーヤーベースが示す勇気と信頼を強調し、将来への希望を表明しました。 彼は、可能な限り最高のプレイヤーエクスペリエンスを作成することに焦点を当てて、集団的な動きを求めました。

8月28日にリリースされる予定のNatlan地域は、Genshin Impactの未来を垣間見ることができます。 最近のプレビューティーザーは、新しいアドベンチャーとコンテンツを示唆しています。 Genshin Backlash Leaves Devs Feeling Defeated and

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