In a recent financial call, EA CEO Andrew Wilson firmly stated that the company has no plans to increase game prices, despite other industry giants like Microsoft and Nintendo moving towards an $80 price point. Wilson emphasized EA's commitment to providing "incredible quality and exponential value" for their players, highlighting the success of their cooperative adventure game, Split Fiction, which has impressively sold 4 million copies.
Wilson elaborated on the evolving nature of the gaming industry, noting that EA's business model has significantly shifted in the last decade. "In a world where everything we did 10 years ago was about selling shiny discs in plastic boxes on retail shelves — well, that’s still a part of our business, but it’s a significantly smaller part," he said. He pointed out that EA now operates across a spectrum of pricing models, from free-to-play games to deluxe editions, focusing on delivering value at any price point, whether it's $1, $10, or $100.
CFO Stuart Canfield reinforced this stance, indicating that EA's current pricing strategy remains unchanged. This announcement will likely be welcomed by gamers, especially following Microsoft's recent decision to raise prices on Xbox consoles, accessories, and some games. Microsoft's new pricing for first-party games is expected to reach $79.99 around the holiday season.
This development follows a broader trend in the AAA gaming industry, where game prices have escalated from $60 to $70 over the past five years. Nintendo has also announced $80 pricing for upcoming Switch 2 exclusives like Mario Kart World and other Switch 2 Edition games, with the console itself launching at a criticized $450 price tag, which analysts argue is inevitable given the current economic climate.
Based on EA's comments, fans can anticipate that future releases like EA Sports FC, Madden, and Battlefield will maintain the $70 price for standard editions. However, this news comes amid reports from IGN that EA recently cut around 100 jobs at Apex Legends developer Respawn Entertainment, alongside broader layoffs affecting approximately 300 individuals across the organization.