Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to the system). This severely restricts optimization, demanding extensive expertise and, according to Ji, years of experience to overcome.
However, this explanation has been met with significant player skepticism. Many suspect an exclusive deal with Sony is the true reason, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles.
A key question raised by gamers is why this Series S limitation only emerged after several years of development, especially given the console's specifications were known in 2020, the same year Black Myth: Wukong was announced.
Player reactions include:
- Contradictions with prior statements and the game's Xbox release date announcement at TGA 2023 raise doubts about the claimed lack of Series S awareness.
- Accusations of developer laziness and reliance on a subpar graphics engine are prevalent.
- Comparisons to successful Series S ports of titles like Indiana Jones, Starfield, and Hellblade 2 further fuel skepticism.
The lack of a definitive answer regarding an Xbox Series X|S release continues to fuel speculation and discontent among players. The developer's explanation remains unconvincing to a large segment of the gaming community.