Sneaking out in Schoolboy Runaway – Stealth requires more than just tiptoeing past the front door. Your parents are always watching, and one wrong move could land you back in your room. But with sharp
Author: AlexanderReading:0
Take a deep breath and remember: Delays can be beneficial.
While that statement doesn't always hold true, it often does. Delayed projects occasionally result in disappointing games (we're looking at you, Duke Nukem Forever), but more frequently, the extra development time yields superior results. Spending meticulous weeks perfecting details matters in game development, as does having the courage to abandon concepts that sounded promising but didn't work in practice. Consider how many unfinished games you've purchased and later wished the developers had delayed for proper polishing. Keep that thought in mind.
GTA 6 has been delayed, and that's ultimately positive, as the extra time will likely enhance its quality.
Rockstar has consistently delayed games to ensure quality, joining Nintendo in an elite group of studios that refuse to release products until they're fully baked. And the results consistently prove their approach correct.
As a longtime GTA enthusiast since the original PC LAN party days, I've experienced every entry from the obscure (London 1969) to the legendary (GTA V) to the underrated masterpiece (Chinatown Wars). These games have consistently launched late... and consistently delivered excellence. Let's examine every GTA delay throughout history (with some Red Dead context too).
Located near Ground Zero, Rockstar's New York offices were directly impacted by the 9/11 attacks, prompting a brief delay for GTA III. Marketing VP Terry Donovan explained:
"Our decision stems from both logistical challenges in Manhattan and our need to review content given recent events. While the changes are minimal, the review process is extensive for such a massive game. We apologize for the delay but believe you'll find the wait justified when it releases in late October."
The sensitivity adjustment proved wise - playing a violent urban crime game would have felt inappropriate so soon after the tragedy.
These PS2 classics share the distinction of shortest delays. Before digital distribution, physical production limitations sometimes necessitated brief postponements. Vice City's one-week delay accommodated manufacturing demands, while San Andreas' similar delay allowed final polish for their ambitious two-year project.
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While generally punctual, these handheld gems experienced modest delays. Vice City Stories arrived two weeks late in North America, and the criminally underrated Chinatown Wars for DS launched two months later than planned. Its critical acclaim makes its commercial failure particularly tragic - we might have seen sequels by now.
The HD era debut required several months delay to realize Rockstar's ambitious vision. As Sam Houser explained: "The new consoles enabled our dream GTA. We're pushing hardware to its limits with Sony and Microsoft engineers collaborating daily. Our goal remains exceeding fan expectations."
The eventual best-seller arrived four months late in September 2013. Rockstar's statement proved prophetic: "GTAV needs more polish to meet our standards. We apologize but promise the wait will be worthwhile." The result became gaming's most successful console title.
Rockstar's masterpiece endured two delays, first in 2017, then pushing to October 2018. Their explanation: "We require extra polish time. When you play, we believe you'll agree the wait was justified." The finished product set new benchmarks for open-world games.
So remain patient. When GTA 6 finally arrives, history suggests it will meet Rockstar's high standards. See you in Vice City.