Home News Pokémon TCG Pocket Devs Looking to Improve Trading Following Major Player Backlash

Pokémon TCG Pocket Devs Looking to Improve Trading Following Major Player Backlash

Mar 16,2025 Author: Aaron

Pokémon TCG Pocket developer Creatures Inc. is actively investigating improvements to its trading feature, launched last week to considerable player backlash. A statement on X/Twitter acknowledged player feedback, explaining the trading restrictions were intended to prevent abuse, but inadvertently hindered casual enjoyment. The company promised future events would offer Trade Tokens as rewards, a promise immediately broken with the February 3rd Cresselia ex Drop Event lacking such rewards.

The trading feature, already criticized for limiting pack openings and Wonder Picking without in-app purchases, further restricts trading via Trade Tokens. Players decried the high cost of acquiring these tokens—requiring the deletion of five cards to trade one of the same rarity.

Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown

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Creatures Inc. stated the restrictions aimed to prevent bot and multi-account abuse, balancing gameplay while preserving the collecting aspect. However, they admitted the restrictions negatively impacted casual play and pledged to improve the feature. Future methods for obtaining Trade Tokens, including event distributions, were also promised, though specifics and timelines remain unclear.

The statement offered no clarity on refunds or compensation for players who traded under the current system, leaving them potentially worse off if token costs change. The company's commitment to event-based Trade Tokens is questionable, with only 200 offered as premium Battle Pass rewards (enough for one 3-Diamond card trade) and none included in the Cresselia ex Drop Event.

Many players believe the trading mechanics are designed to boost revenue for Pokémon TCG Pocket, which reportedly earned $200 million in its first month before trading was implemented. This is further supported by the inability to trade 2-Star or higher rarity cards, incentivizing players to spend money for random card acquisition. One player reported spending approximately $1,500 to complete the first set. The mechanic has been described by players as "predatory and downright greedy," "hilariously toxic," and a "monumental failure."

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