ニュース 「Baldur's Gate 3出版社は、開発者に「パイレーツになる」ように促します」

「Baldur's Gate 3出版社は、開発者に「パイレーツになる」ように促します」

Mar 28,2025 著者: Jacob

「Baldur's Gate 3出版社は、開発者に「パイレーツになる」ように促します」

Biowareでの最近のレイオフ、待望のドラゴン時代の背後にあるクリエイターであるVeilguardは、ゲーム業界の現在の状態について広く議論しました。これらのレイオフは、企業が直面する課題と決定を明らかにし、業界のリーダーに問題について意見を述べるように促しました。

Larian Studiosの出版ディレクターであるMichael Dausは、レイオフの問題についてソーシャルメディアで発言しています。彼は、従業員を大切にすることが不可欠であり、そのような決定に対する責任は、通常の労働力ではなく、彼らを作る人々に該当するべきだと主張します。 Dausは、開発チーム内で制度的知識を維持することの重要性を強調しています。これは、将来のプロジェクトの成功に不可欠です。

彼は、特に企業が経済的困難に直面している場合、「脂肪をトリミングする」または冗長性を減らすという一般的な企業の正当化を批判しています。 Dausは、特に一貫して一連のゲームリリースにつながらない場合、このような積極的な効率測定の必要性を疑問視しています。彼は、これらのレイオフは、根の問題に対処しないコスト削減の極端な形態を表していることを示唆しています。

Dausは、より高い管理者によって開発された戦略が多くの場合実際の問題であると指摘していますが、これらの決定の矢面に立つのはより低いレベルの従業員です。彼はユーモラスに、ビデオゲーム会社は海賊船のように管理されるべきであり、キャプテン(上級管理職を整合する)が船の方向と成功に責任を負うことを示唆しています。

この進行中の議論は、短期的な金融利益のために犠牲にされるのではなく、人的資本の価値が認識され、保存されているゲーム業界で、より持続可能で従業員に焦点を当てたアプローチの必要性を強調しています。

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あら、ガールズが喧嘩している。マーベル・スタジオは最近、『サンダーボルツ*』の、アスタリスクの後のまったく新しい側面を明らかにした——そして今、その始まりを強調し、ソーシャルメディアの世界にまで広げた。 マーベルは、公式のアバターズ・ページの一部ソーシャルメディアのプロフィールに、コピーライト記号を追加した。これは『サンダーボルツ*』のエンディング・クレジット・シーンと完璧にリンクしている。 注意!『サンダーボルツ』のネタバレが続きます。*

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