
The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality.
Simone described the canceled title as "absolutely amazing." While unable to share specifics, she assured fans that immense effort went into creating not just a great game, but a truly exceptional Wonder Woman experience—a benchmark epic.
Simone highlighted the team's dedication: "Everyone who worked on it gave 100%. Programmers, artists, designers—every single person cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence."
Monolith reportedly meticulously integrated every aspect of the game with the DC Universe, ensuring authenticity and depth. Simone believes fans would have considered it a "dream come true." Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, a potential landmark in superhero gaming history.