Home News Civilization 7 Leaders and Powers Unveiled

Civilization 7 Leaders and Powers Unveiled

Feb 21,2025 Author: Henry

Civilization 7 Leaders and Powers Unveiled

Civilization VII: A Comprehensive Guide to All Leaders and Their Abilities

This guide provides a detailed overview of all currently confirmed leaders in Civilization VII, including their unique abilities and agendas. We will update this information as more leaders are revealed.

LeaderUnique AbilityAttributesAgenda
AminaWarrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength for all Units on Plains and Desert tiles.Economic, MilitaristicDesert of the Warrior-Queen: A medium relationship decrease if the player controls more settlements on Plains or Desert tiles than Amina; a small relationship increase if they control none.
Ashoka, World Conqueror (Founders Content Pack)Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring war triggers a Celebration; +10 Combat Strength against Districts for all Units during a celebration.Diplomatic, MilitaristicWithout Regret: A medium relationship decrease with the leader controlling the most tiles, and a medium increase with the leader controlling the fewest.
Ashoka, World RenouncerDhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain +1 Happiness adjacency for all Improvements.Diplomatic, ExpansionistWithout Sorrow: A medium relationship increase with the player having the highest Happiness yield; a medium decrease with the player having the lowest.
AugustusImperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.Cultural, ExpansionistRestitutor Orbis: A medium relationship decrease for each Town in other empires; a medium increase for each City (excluding Capitals) in other empires.
Benjamin FranklinThe First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards constructing Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active simultaneously.Diplomatic, ScientificCivic Virtue: Increased Relationship gains with players sharing a Government; decreased Relationship with players not sharing a Government.
Catherine the GreatStar of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn.Cultural, ScientificDusha: A medium relationship decrease with the player having the most Great Works; a medium increase with the player having the fewest (Catherine must possess a Great Work for this to apply).
CharlemagneFather of Europe: Military and Science Buildings receive a Happiness adjacency bonus from Quarters. Gains 2 Cavalry units upon entering a Celebration (once unlocked). +5 Combat Strength for Cavalry units during a Celebration.Militaristic, ScientificThe Golden Shepherd: A medium relationship increase with the player triggering the most Celebrations (small increase in case of a tie); a medium decrease with the player triggering the fewest (small decrease in case of a tie).
ConfuciusKeju: +25% Growth Rate in all Cities. +2 Science from Specialists.Expansionist, ScientificGuanxi: A medium relationship increase for having the most Specialists in an empire.
Friedrich, Baroque (Deluxe Content Pack)Hohenfriedberger Marsch: Gains a Great Work upon capturing a Settlement for the first time. Gains an Infantry Unit when constructing a Culture Building.Cultural, MilitaristicParisian Sensibilities: A medium relationship increase per Wonder built in the Capital; a small decrease per Building in the Capital.
Friedrich, ObliqueBerlin Academy: Army Commanders start with the Merit Commendation (+1 Command Radius). Gains an Infantry Unit when constructing a Science Building.Militaristic, ScientificTo Arms!: A medium relationship decrease with the empire having the fewest Military Units; a small increase with the empire having the most.
Harriet TubmanCombahee Raid: +50% Influence towards initiating Espionage actions. Gains 5 War Support on all wars declared against her. Units ignore movement penalties from Vegetation.Diplomatic, MilitaristicVeracity: A medium relationship increase for each Formal War declared; a medium decrease for each Surprise War declared.
HatshepsutGod’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards constructing Buildings and Wonders in Cities adjacent to Navigable Rivers.Cultural, EconomicWonders of Iteru: A small relationship decrease if possessing more Wonders than Hatshepsut; a medium increase if possessing fewer.
Himiko, High Shaman (Founders Content Pack)Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration.Cultural, DiplomaticShaman Queen: A small relationship decrease per Settlement with constructed Science and Gold Buildings; a small increase per Settlement with Culture and Happiness Buildings.
Himiko, Queen of WaFriend of Wei: Gains a Unique Endeavor, Friend of Wei, granting +25% Science to both participants in an Alliance. Can support Endeavors for free. +4 Science per Age for every Leader she is Friendly or Helpful with.Diplomatic, ScientificYamatai: A small relationship decrease per Settlement with constructed Culture and Happiness Buildings; a small increase per Settlement with constructed Science and Gold Buildings.
Ibn BattutaThe Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gains a Unique Endeavor, Trade Maps, gradually revealing other Leaders’ explored areas.Expansionist, WildcardFar and Wide: A large relationship increase with the player uncovering the most Fog of War tiles (medium increase in case of a tie); a small decrease with the player uncovering the fewest.
IsabellaSeven Cities of Gold: Gains 300 Gold upon discovering a Natural Wonder (doubled if in Distant Lands). +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.Economic, ExpansionistWonderlust: A large relationship decrease per Natural Wonder within the player’s borders; a small increase if possessing none.
Jose RizalPambansang Bayani: When gaining rewards from a Narrative Event, gains additional Culture and Gold per Age. Increased Celebration duration and Happiness from Celebrations. Has additional Narrative Events.Cultural, DiplomaticKapwa: A medium relationship increase for the player with the most active Endeavors (small increase in case of a tie); a medium decrease for the player with the most active Sanctions (small decrease in case of a tie).
LafayetteHero of Two Worlds: Gains a Unique Endeavor, Reform, granting an additional Social Policy slot to both participants. Increased Combat Strength for each Tradition slotted in the Government. Increased Culture and Happiness per Age in Settlements (further increased in Distant Lands).Cultural, DiplomaticFrench Quarters: A small relationship increase for the player with the most Urban Districts with all Building slots filled; a small decrease for the player with the fewest.
MachiavelliIl Principe: Gains +3 Influence per Age. Gains 50 Gold per Age when Diplomatic Action proposals are accepted, or 100 Gold per Age when rejected. Ignores Relationship requirements for declaring Formal Wars. Can levy Military Units from City-States he is not a Suzerain of.Diplomatic, EconomicThe Spider: If not at war with Machiavelli, a medium relationship increase for each other.
Napoleon, EmperorEmpereur des Francais: Gains a Unique Sanction, Continental System, reducing the Trade Route limit of the target and causing a massive Relationship penalty. +8 Gold per Age for every Leader he is Unfriendly or Hostile with. Can reject Endeavors for free.Diplomatic, EconomicTo be determined
Napoleon, RevolutionaryLa Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength.Cultural, MilitaristicTo be determined
PachacutiEarth Shaker: All Buildings gain a Food adjacency bonus from Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.Economic, ExpansionistMountain King: A medium relationship increase for the player with the fewest Mountains in their territory; a medium decrease for the player with the most.
Tecumseh (Tecumseh and Shawnee Pack)Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State he is Suzerain of. +1 Combat Strength for all Units for every City-State he is Suzerain of.Diplomatic, EconomicSuzerain of the World: A large relationship decrease when a player disperses as Independent; a small increase if the player does not have an active “Befriend Independent” Project.
Trung TracHai Ba Trung: +3 free Promotions on her first Army Commander. Her Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during Formal Wars she declares).Militaristic, ScientificVan Minh: A medium relationship decrease with the player having the greatest amount of Promotions across all Commanders (small decrease in case of a tie); a medium increase with the player having the least (small increase in case of a tie).
Xerxes, King of KingsCrusher of Rebellions: +3 Combat Strength for Units attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements (doubled in Settlements not founded by him). +1 Settlement limit per Age.Economic, MilitaristicLord of Fire: A medium relationship decrease when a player is not at war; a small increase when a player is at war.
Xerxes, the Achaemenid (Deluxe Content Pack)Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when creating a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements.Cultural, EconomicLord of Coin: A medium relationship decrease if a player has a greater or equal number of Trade Routes; a small increase if fewer.

This table represents all currently confirmed Civilization VII leaders. For more gameplay tips and updates, including information on the Civ World Summit, please refer to additional resources online.

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