Elden Ring: Nightreign will omit the in-game messaging feature, a departure from previous FromSoftware titles. Project director Junya Ishizaki explained this decision in a recent interview, citing the game's approximately forty-minute session length as insufficient time for players to effectively utilize the messaging system. The brevity of each play session renders message sending and reading impractical.
This change is notable given the significant role messaging has played in enhancing player interaction and enjoyment in past FromSoftware games. However, the development team deemed the feature unsuitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a distinct narrative. The game promises a fresh adventure with challenging gameplay and unique encounters, while preserving the signature atmosphere and complexity of the Elden Ring universe.