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Author: EmmaReading:0
ZeniMax Online Studios is implementing a new seasonal content delivery system for The Elder Scrolls Online (ESO), replacing its yearly chapter DLC releases. This change, announced by studio director Matt Firor, introduces named seasons lasting 3-6 months, each featuring narrative arcs, events, items, and dungeons.
This departure from the established annual DLC model, in place since 2017, aims to provide more diverse content and more frequent updates. The new, modular development approach allows for a more dynamic release schedule, enabling quicker deployment of updates, fixes, and new systems. Unlike temporary seasonal content in other games, ESO's seasonal updates will offer persistent quests, stories, and areas, according to the official ESO Twitter account.
Increased Content Frequency and Improved Game Experience
The shift is intended to foster experimentation and improve various aspects of the game. Resources will be allocated to enhance performance, balance gameplay, and improve player guidance. New content will be integrated into existing game areas, with new territories released in smaller, more manageable increments compared to the previous annual model. Future plans include visual enhancements (textures and art), a PC UI upgrade, and improvements to the map, UI, and tutorial systems.
This strategic move by ZeniMax likely reflects the evolving player landscape in MMORPGs and the need for sustained player engagement. The more frequent content drops should improve player retention across different demographics, particularly as ZeniMax Online Studios simultaneously develops a new intellectual property.