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In Helldivers 2, armor is categorized into three types: light, medium, and heavy. Each type influences your mobility and defensive stats differently, but the real game-changer is the armor's passive abilities. These passive perks are crucial and can dramatically enhance your gameplay strategy and survival rate.
With an extensive array of armor passives available, understanding which ones to equip and when can significantly impact your mission success. Don't rush into your hellpod just yet—our comprehensive tier list will guide you in selecting the best armor passives for every mission scenario in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 currently offers 14 armor passives, each tailored to shape your playstyle, strategy, and combat effectiveness during missions. Whether it's additional padding for better damage absorption or enhanced scouting for stealth, selecting the right armor passive can be the key to success.
In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue with no additional bonuses.
Here's a detailed breakdown of all armor passives in Helldivers 2 and their effects, helping you adapt to various mission challenges and objectives:
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, ranking each passive based on its overall value, utility, and effectiveness across different missions and enemy types.
Armor Passive | Why? |
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S Tier | Engineering Kit | Extra grenades open up numerous tactical options, from closing bug holes to destroying fabricators and warp ships, making it invaluable in various scenarios. |
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Med-Kit | Enhanced healing capabilities are crucial, especially when combined with the Experimental Infusion booster, allowing you to survive longer and more effectively. |
Siege-Ready | Its recent addition to the game makes it a top choice, offering significant improvements in ammo management and reload speed, particularly useful for ammo-hungry weapons. |
A Tier | Democracy Protects | Provides a significant defensive boost, especially useful early in the game, increasing your chances of surviving lethal damage. |
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Extra Padding | Boosts overall armor rating, offering consistent damage resistance across all missions. |
Fortified | Highly effective against Automatons, with its resistance to explosives and recoil reduction, making it a must-have in certain scenarios. |
Servo-Assisted | Ideal for combat against Terminids, enhancing your ability to deploy stratagems and throw grenades from a safe distance. |
B Tier | Peak Physique | While useful for specific scenarios, it's generally less effective due to the risk of melee combat and other available alternatives for dealing with mobile enemies. |
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Inflammable | Situational but highly effective in fire-based builds and on planets with fire hazards, enhancing your ability to deal with Terminids and the Illuminate. |
Scout | Useful for revealing enemy positions, though it lacks the ability to highlight points of interest or side objectives, limiting its overall utility. |
C Tier | Acclimated | Its resistance to multiple damage types is rarely useful in a single mission due to the specialized nature of enemy factions. |
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Advanced Filtration | Only beneficial for gas-based builds, and even then, the benefits are minimal compared to other passives. |
Electrical Conduit | Mainly useful against the Illuminate and in scenarios with friendly fire, but generally outclassed by other passives. |
Unflinching | Offers minimal combat advantage with its slight reduction in camera shake and recoil flinch. |