Although Amazon canceled The Wheel of Time after Season 3, its showrunner remains optimistic about a potential revival, drawing inspiration from The Expanse's comeback.The Wheel of Time, adapted from
Author: FinnReading:3
A new joint report from Comscore and Anzu reveals compelling insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
The report highlights the remarkable success of the freemium model, with a staggering 82% of US gamers making in-game purchases in freemium titles last year. This business model, combining free-to-play access with optional paid features, has proven highly effective. Games like Genshin Impact and League of Legends exemplify this trend.
The freemium model's widespread adoption, particularly in mobile gaming, is undeniable. Maplestory, launched in North America in 2005, is often cited as a pioneer of this approach, demonstrating the viability of monetizing virtual items.
The continued popularity of freemium games has fueled significant growth for developers and major platforms like Google, Apple, and Microsoft. Research from Corvinus University points to factors such as utility, self-expression, social interaction, and competition as key drivers of in-app purchases. These elements enhance the gaming experience and encourage players to invest.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's findings, stating, "Our 2024 State of Gaming Report underscores gaming's cultural importance and the crucial role of gamer behavior for brands seeking to engage this dynamic audience."
The discussion surrounding in-game purchases extends to established franchises. Katsuhiro Harada of Tekken, commenting on Tekken 8's monetization strategy, highlighted that revenue from in-game transactions contributes significantly to the game's development budget, especially given the rising costs of game development.