
The development of Assassin's Creed Shadows, set in the rich backdrop of feudal Japan, faced delays as Ubisoft awaited the necessary technological advancements to bring their vision to life. The concept of immersing players in the iconic series' rendition of Japan has been a long-standing dream for the developers, but they held off until both the technical prowess and narrative depth met Ubisoft's rigorous standards.
In a recent interview, creative director Jonathan Dumont emphasized that Ubisoft chose not to rush into production, instead focusing on achieving the perfect harmony of technology and storytelling. This careful approach highlights the importance of Shadows to the company, especially after facing challenges with games like Star Wars: Outlaws and Avatar: Frontiers of Pandora. With these setbacks in mind, Ubisoft is determined to avoid further mistakes, leading to multiple delays for Shadows. These delays were, in part, to refine the parkour mechanics and ensure the game's overall polish.
Despite the long-awaited arrival of an Assassin's Creed game set in Japan, the reception to Shadows has been mixed. Some fans fear it may echo too closely the gameplay of previous titles like Odyssey or Valhalla. Furthermore, the introduction of dual protagonists, Naoe and Yasuke, raises questions about the impact of player choices on the storyline.
Ubisoft has reassured players that they can experience the full game with either character, completing it entirely as both Naoe and Yasuke. However, doubts linger about the depth and variation in their individual story arcs. As the release date nears, the developer must address these fan concerns while striving to deliver a novel and captivating addition to the cherished franchise.
Assassin's Creed Shadows stands as a crucial project for Ubisoft, aiming to reinstate trust in the series and showcase the studio's dedication to innovation and excellence.