
The studio is actively seeking to enhance its team by opening positions for senior combat system designers, especially those with expertise in Unreal Engine 5 and boss fight design. This move indicates that the developers are focused on refining the combat system for an upcoming project, which might either be a sequel to Hellblade or an entirely new game.
The primary objective of these enhancements is to ensure that battles are more diverse, intricate, and responsive to environmental factors. The Hellblade series has been renowned for its exceptional combat choreography, yet the encounters have typically been somewhat linear and repetitive. The new system is designed to foster more sophisticated interactions with adversaries, making each confrontation feel distinct and engaging. It appears that the studio aims to emulate the dynamic combat seen in games like Dark Messiah of Might and Magic, where battles were uniquely influenced by environmental elements, location-specific features, a range of weapons, and the protagonist's abilities.