EA has announced a significant restructuring at BioWare, the studio behind Dragon Age and Mass Effect, shifting focus entirely to its upcoming Mass Effect game. In a blog post, BioWare's general manager Gary McKay stated that the studio is "taking this opportunity between full development cycles to reimagine how we work at BioWare." He noted that, at this stage of development, the full studio's support is not required for the Mass Effect project.
As part of this restructuring, EA has reassigned an unspecified number of BioWare developers to other projects within the company. A smaller group of Dragon Age team members are facing termination, though they are being given the opportunity to apply for other roles within EA.
BioWare has undergone multiple structural changes in recent years, including layoffs in 2023 and several high-profile departures during the development of Dragon Age: The Veilguard. The most recent departure was director Corinne Busche last week. The exact number of current BioWare employees remains unclear. When asked for specifics on the impact of these changes, EA did not provide detailed numbers but stated that the studio now has "the right number of people in the right roles to work on Mass Effect at this stage of development."
The new Mass Effect game, announced four years ago, is still in its early stages. BioWare's strategy is to focus on one game at a time, with some developers who were previously working on Mass Effect having been moved to Dragon Age to complete that project and now returning to Mass Effect. The development of Mass Effect is being led by series veterans including Mike Gamble, Preston Watamaniuk, Derek Watts, and Parrish Ley.
This announcement follows EA's recent disclosure that Dragon Age: The Veilguard fell short of its player targets by nearly 50%, contributing to a reduced fiscal year guidance alongside weaker-than-expected results from EA Sports FC 25. EA is scheduled to discuss its Q3 earnings on February 4.