Sony has revealed the PlayStation Plus Game Catalog lineup for May 2025, featuring new additions like Sand Land, S.T.A.L.K.E.R.: Legends of the Zone Trilogy, Battlefield 5, and more.The complete list
Author: StellaReading:4
Conquer the Bosses of Arcane Lineage: A Comprehensive Guide
Arcane Lineage presents a diverse range of bosses, from easily soloable encounters for newcomers to incredibly challenging battles requiring multiple coordinated teams. Each boss offers unique mechanics, demanding strategic thinking and patience for successful completion. The rewards are substantial, offering some of the game's best loot and items. This guide will equip you to face these formidable adversaries.
Arcane Lineage Boss List
| Boss | Location | Difficulty |
|---|---|---|
| King Slime | Around the City | Easy |
| Yar’thul, the Blazing Dragon | Inside Mount Thul | Normal |
| Thorian, the Rotten | Deep in the Cess Grounds | Hard |
| Metrom’s Vessel | Deeproot Canopy | Very Hard |
| Seraphon | Unlocked via Church of Raphion | Hard |
| Arkhaia | Unlocked via Cult of Thanasius | Very Hard |
King Slime

While technically a boss, King Slime is more of a mini-boss, posing a manageable challenge, even for lower-level players. However, it's not entirely trivial. Note that soul points are not awarded for defeating this boss.
King Slime spawns after 100 Slimes are killed on the server. It appears near the city closest to the last slain slime's location. A server-wide announcement on the Quest Board signals the King Slime quest's activation. The quest involves two steps: locating and defeating King Slime. This quest has a 30-minute global cooldown.
King Slime boasts 400 HP (600 HP if Corrupted), the lowest of any boss. Its primary attack involves summoning additional Slimes, which can overwhelm players if not managed. AOE poison attacks are also employed. Potions and cleansing abilities are recommended. Its low HP allows for a relatively straightforward fight. Focus on eliminating the summoned Slimes before concentrating on the King Slime itself. Its AOE attacks inflict Poison but don't deal direct damage.
| Attack | Energy Cost | Effect |
|---|---|---|
| Slime Creation | 1 | Summons a Slime to aid King Slime. |
| Crush | 0 | King Slime lunges, attacking a party member. |
| Poison Eruption | 2 | AOE poison attack; undodgeable. |
| Scalding Spray | 3 | AOE poison attack; undodgeable. |
Defeating King Slime yields:
Quest Board rewards for completing the King Slime event include:
Yar’thul, the Blazing Dragon

This fire-type boss utilizes fire-based attacks inflicting Inferno and Burning status effects. It's resistant to fire and physical damage but weak to Hex damage.
Yar’thul resides deep within Mount Thul, an active volcano in the desert.
Yar’thul possesses 1200 HP (1800 HP if Corrupted). Its high damage output necessitates a swift victory. Most attacks inflict Inferno and Burning. Below 50% health, it enters a second phase, summoning meteors that inflict stunning and healing reduction. The Dragon Ring and Pristine-level accessories significantly aid in this battle. The Corrupted version possesses lifesteal.
| Attack | Energy Cost | Effect |
|---|---|---|
| Inferno | 0 | Automatically inflicted at the start; undodgeable. |
| Fire Claw | 0 | Light damage. |
| Magma Pillar | 2 | Creates a magma pillar inflicting Inferno and Burn; lasts 3 turns. |
| Blaze Core | 3 | Heals based on consumed Inferno stacks. |
| Blaze Eruption | 2 | Increased damage to burning targets; applies Inferno and Burning stacks. |
| Magma Beam | 4 | Devastating beam; undodgeable. |
| Hellfire | 1 | AOE damage; applies Burning stacks; undodgeable. |
| Armageddon | 6 | (Below 50% HP) Summons a meteor inflicting massive damage, stun, and healing reduction; undodgeable. |
Guaranteed rewards:
Possible drops:
Thorian, the Rotten

Thorian, once an animal, is now a corrupted abomination resistant to most elements but heavily weak to Holy damage.
Thorian is found deep within the Cess Grounds in the Deeproot Canopy.
Thorian has 2600 HP (3900 HP if Corrupted). A key mechanic involves its passive negation: attacking twice with the same type heals it by 150% of the damage dealt. Vary attack types. It's heavily weak to Holy damage. Below 50% health, it unleashes a devastating attack inflicting Plague, Curse, and Hexed.
| Attack | Energy Cost | Effect |
|---|---|---|
| Cursed Wave | 2 | Damages 3 party members; chance to inflict Curse. |
| Overflowing Curse | 0 | Initiates a minigame; failure inflicts Plague; undodgeable. |
| Cess Breath | 1 | AOE damage and debuffs. |
| Warped Crush | 1 | Damages 3 party members. |
| Blasphemous Obliteration | 5 | (Below 50% HP) Inflicts Plague, Curse, and Hexed; undodgeable. |
| Hexed Burst | 1 | Small AOE damage; chance to apply random debuffs. |
| Plague Rupture | 2 | Applies a random debuff to a party member then deals massive damage scaling with the number of debuffs. |
Guaranteed rewards:
Possible drops:
Metrom’s Vessel

Metrom’s Vessel, a raid boss, requires a Void Key (obtained from corrupted bosses) and spawns on a global timer.
Spawns are announced server-wide.
Metrom’s Vessel has 10,000 HP (15,000 HP if Corrupted). It has two phases with distinct mechanics. The first phase features wings granting damage negation; destroying them increases damage output. It also summons Shadeblades. The second phase involves different wing mechanics (Offensive and Defensive modes) and a Mini Shadebringer. Coordination and consistent debuff application are crucial.
| Attack | Energy Cost | Effect |
|---|---|---|
| Rendering Slash | 0 | Damages and applies Weakness stacks. |
| Deathbound | 1 | Applies Sundered stacks to 2 players. |
| Eclipse | 1 | Applies a buff to Metrom’s Vessel. |
| Invoke Shadeblades | 3 | Summons two Shadeblades; undodgeable. |
| Hexed Rend | 3 | AOE debuff; undodgeable. |
| Oblivion | 5 | Deals 50% of everyone’s HP and inflicts Curse; undodgeable. |
| Attack | Energy Cost | Effect |
|---|---|---|
| Oblivion + Eclipse | 1 | Rendering Slash (P1) followed by Hexed Rend (P1). |
| Unyielding Fury | 2 | AOE debuff inflicting Blind and Hexed; undodgeable. |
| Minishade Bringer | 3 | Summons Shadebringers; undodgeable. |
| Shadebringer | 1 | AOE damage and Cursed stacks; undodgeable. |
| Blackout | 2 | AOE debuff; undodgeable. |
Guaranteed rewards:
Possible drops:
Arkhaia and Seraphon

Arkhaia (7000 HP) and Seraphon (4500 HP) are rare, high-difficulty bosses. Arkhaia is unlocked at rank 20 in the Cult of Thanasius, and defeating her allows choosing a new character with the Inferion race. Seraphon is unlocked at rank 20 in the Church of Raphion, granting the Sheea race.
This guide provides a comprehensive overview of Arcane Lineage's bosses. For further power progression, consult our complete Arcane Lineage Class Tier List and guide.
LATEST ARTICLES