Home News The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

Feb 19,2025 Author: Isabella

At the DICE Summit in Las Vegas, Naughty Dog's Neil Druckmann and Sony Santa Monica's Cory Barlog engaged in a candid discussion about doubt in game creation. Their hour-long conversation covered personal insecurities, identifying successful ideas, and approaching sequels. A particularly insightful exchange centered on sequel development.

Druckmann revealed a surprising approach: he doesn't plan sequels beforehand. He focuses intensely on the current project, treating each game as potentially his last. Any sequel ideas that arise are integrated into the present work, rather than saved for later. He explained his approach to The Last of Us Part II, stating he approached it with the mindset that it might be his final installment in the series. He only considers sequel possibilities after completing a game, assessing unresolved elements and character arcs. If no compelling direction emerges, he considers ending the storyline. He cited the Uncharted series as an example, emphasizing the iterative nature of character development and storyline progression across multiple games. The train sequence in Uncharted 2, for instance, wasn't conceived until after the release of the first game.

Barlog, in contrast, described a more meticulously planned approach, comparing his process to a complex, interconnected web of ideas spanning years. He enjoys connecting current projects to concepts conceived a decade earlier, but acknowledged the inherent stress and challenges of such a method, citing the involvement of numerous individuals with varying perspectives over time. He highlighted the potential for creative clashes and the difficulty of maintaining a long-term vision.

Druckmann expressed a lack of the confidence needed for Barlog's long-term planning style, preferring to focus on the immediate tasks at hand.

The conversation also touched upon the emotional toll of game development. Druckmann shared an anecdote about Pedro Pascal's perspective on art as the driving force behind his work, emphasizing the passion that fuels the creative process despite the challenges, including negativity and even threats.

Druckmann then posed a question to Barlog about the point at which the creative drive becomes sufficient, referencing Ted Price's recent retirement. Barlog's response was poignant, describing the insatiable nature of creative ambition. He likened the feeling to scaling a mountain, only to find another, taller peak awaiting. He admitted the relentless drive is both a blessing and a curse, often hindering the ability to fully appreciate accomplishments.

Druckmann echoed this sentiment, but with a more measured tone, emphasizing the importance of creating opportunities for others by eventually stepping back from the daily grind. He mentioned Jason Rubin's advice upon leaving Naughty Dog, highlighting the opportunities created for others to step up. Barlog playfully responded with a statement of intent to retire, concluding the discussion.

Neil Druckmann

Neil Druckmann. Image credit: Jon Kopaloff/Variety via Getty Images

Cory Barlog

Cory Barlog. Image credit: Hannah Taylor/BAFTA via Getty Images

LATEST ARTICLES

14

2026-03

Monster Hunter Wilds sells 8M in 3 days, breaks Capcom record

Monster Hunter Wilds has surpassed eight million units sold in just three days, becoming the fastest Capcom title to ever reach this milestone. According to Capcom's official reports, Monster Hunter Wilds has achieved an unprecedented launch perform

Author: IsabellaReading:1

13

2026-03

Virtual Boy Joins Nintendo Switch Online Next Month, With 2 Never-Before-Released Games Confirmed to Launch in Future

Nintendo Virtual Boy games are coming to Switch and Switch 2 through the Nintendo Switch Online subscription service next month — with two previously unreleased titles now officially confirmed. Nintendo’s controversial retro virtual reality console,

Author: IsabellaReading:1

12

2026-03

Cooking Battles Beta Starts Now

https://imgs.qxacl.com/uploads/76/682b9c307d976.webp

SubaGames Launches Closed Beta Testing for Cooking Battles Multiplayer Simulator SubaGames has initiated closed beta testing for Cooking Battles, their highly anticipated multiplayer cooking simulation title. This innovative game transforms culina

Author: IsabellaReading:1

12

2026-03

Save Over $1,000 Off Lenovo's Most Powerful Legion Gaming PC with RTX 5090 Graphics Card

https://imgs.qxacl.com/uploads/74/68eda0c064a85.webp

Lenovo's most powerful Legion gaming PC has just hit a record-low price for a limited time. The Lenovo Legion Tower 7i Gen 10, powered by an Intel Core Ultra 9 285K processor and an RTX 5090 graphics card, is now priced at $4,079.99 after applying tw

Author: IsabellaReading:1