Home News Diablo 4: Roguelite Origins Revealed

Diablo 4: Roguelite Origins Revealed

Jan 10,2025 Author: Camila

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Diablo 4 的最初设计并非我们所熟知的暗黑破坏神系列游戏。据暗黑破坏神3总监Josh Mosqueira透露,这款游戏最初设想是一款更注重动作体验的冒险游戏,并带有永久死亡机制。

暗黑破坏神3总监希望暗黑破坏神4带来全新体验

“类暗黑地牢”动作冒险游戏:暗黑破坏神4的夭折之路

Diablo 4 Was a Batman Arkham-Style Roguelite Initially根据暗黑破坏神3总监Josh Mosqueira的说法,暗黑破坏神4本可能是一款完全不同的游戏。 最初,开发团队并非打算沿用暗黑破坏神系列的核心动作RPG玩法,而是设想将其打造成类似《蝙蝠侠:阿卡姆》系列的动作冒险游戏,并融入roguelike机制。

这一信息来自彭博社记者Jason Schreier的新书《Play Nice: The Rise and Fall of Blizzard Entertainment》的节选,并在近期WIRED的报道中被分享。暗黑破坏神团队的关键成员深入探讨了从暗黑破坏神3时代到暗黑破坏神4的开发历程。由于暗黑破坏神3被认为是暴雪的失败之作,Mosqueira表示他希望在暗黑破坏神系列中创造一些全新的东西。

当时,该项目代号为“Hades”,由少数艺术家和设计师与Mosqueira一起构思了暗黑破坏神4的早期版本。这个版本的暗黑破坏神4将采用肩视角,而非传统的等距视角。此外,类似于《蝙蝠侠:阿卡姆》系列,战斗将更加注重动作性和打击感。更有趣的是,如果角色死亡,将面临永久死亡的设定,角色将彻底消失。

Diablo 4 Was a Batman Arkham-Style Roguelite Initially尽管Mosqueira获得了暴雪高层对尝试彻底改变暗黑破坏神系列的信心,“一系列因素”最终导致暗黑破坏神团队无法将这款“类暗黑地牢”的暗黑破坏神4变成现实。其中一个原因是,“Hades”项目雄心勃勃的阿卡姆风格合作多人游戏元素难以实现,设计师们开始质疑:“这还是暗黑破坏神吗?”设计师Julian Love 沉思道:“操作方式不同,奖励不同,怪物不同,英雄也不同。但它很黑暗,所以它还是一样的。”此外,暴雪的开发者逐渐相信,这款roguelike风格的暗黑破坏神4实际上将成为一个与暗黑破坏神完全不同的全新IP。

暗黑破坏神4最近推出了首个大型资料片DLC,“憎恨之器”。“憎恨之器”将玩家带到邪恶的纳汉图领域,设定在1336年,深入探讨了大罪恶之一墨菲斯托的邪恶计划及其对庇护圣所的复杂阴谋。您可以在下面的文章链接中查看我们对暗黑破坏神4 DLC的评测!

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