
Ghost of Tsushima's sequel, Ghost of Yotei, aims to address a major criticism leveled at its predecessor: repetitive gameplay. Developer Sucker Punch is actively working to counteract this, promising a more varied and engaging open-world experience.
Ghost of Yotei: A New Approach to Open-World Design
Addressing Repetitiveness in Ghost of Tsushima

In a recent New York Times interview, Sony and Sucker Punch shed light on Ghost of Yotei, focusing on its new protagonist, Atsu, and a key gameplay improvement. Creative director Jason Connell highlighted the challenge of open-world design and the tendency towards repetition: "One challenge…is the repetitive nature of doing the same thing over and over," he stated. "We wanted to balance against that and find unique experiences." He further confirmed that unlike its predecessor, Ghost of Yotei will feature firearms alongside melee combat.
While Ghost of Tsushima boasts an 83/100 Metacritic score, criticism regarding repetitive gameplay is undeniable. Reviews frequently cited the game's similarity to Assassin's Creed-style open-world adventures and suggested that a smaller scope or more linear structure would have been beneficial.

Player feedback echoed these sentiments. Many praised the game's visuals but pointed out the repetitive combat encounters and limited enemy variety.
Sucker Punch is clearly addressing these concerns head-on. The developers aim to retain the series' signature cinematic style and stunning visuals while eliminating the repetitiveness that plagued its predecessor. Creative director Nate Fox emphasized this in the interview, stating, "When we started working on a sequel, the first question we asked ourselves is ‘What is the DNA of a Ghost game?’ It is about transporting the player to the romance and beauty of feudal Japan."
Revealed at State of Play in September 2024, Ghost of Yotei is slated for a 2025 PS5 release. The game promises players the "freedom to explore" Mount Yotei at their own pace, as confirmed by Sucker Punch Sr. Communications Manager Andrew Goldfarb in a PlayStation blog post.