Home News Ubisoft Unveils "Alterra," a Minecraft-Inspired Social Sim

Ubisoft Unveils "Alterra," a Minecraft-Inspired Social Sim

Jan 07,2025 Author: Bella

Ubisoft蒙特利尔工作室正在开发一款代号为“Alterra”的全新沙盒游戏,这款游戏融合了《我的世界》和《集合啦!动物森友会》的元素,预计将带来独特的voxel风格游戏体验。

Ubisoft新作“Alterra”

据Insider Gaming 11月26日的报道,这款游戏是基于此前一个开发四年后被取消的voxel游戏项目重新打造的。游戏玩法循环类似于《集合啦!动物森友会》,玩家将在一个岛屿上与被称为“Matterlings”的生物互动。这些生物的设计灵感来自龙、猫、狗等虚构和现实生物,并且拥有各种服装变化,其外观有点像Funko Pop玩偶,头部较大。

Ubisoft新作“Alterra”

玩家可以建造房屋、捕捉昆虫和其他野生动物,并与其他Matterlings互动。此外,玩家还可以离开家岛探索其他不同的生物群落,收集各种材料,但旅途中也会遇到敌人。游戏也融入了《我的世界》式的机制,不同的生物群落对应着不同的建筑材料,例如森林生物群落拥有丰富的木材资源。

Ubisoft新作“Alterra”

该项目已开发超过18个月,由在育碧工作24年的Fabien Lhéraud担任首席制作人,Patrick Redding担任创意总监。尽管消息令人兴奋,但由于“Alterra”仍在开发中,一切信息都可能发生变化,请谨慎看待。

Voxel游戏是什么?

Ubisoft新作“Alterra”

Voxel游戏采用独特的建模和渲染方式,使用微小的立方体或像素组合成3D物体。简单来说,就像乐高积木一样,可以组合成更复杂的对象。与之形成对比的是,像《S.T.A.L.K.E.R. 2》或《Metaphor: ReFantazio》这样的游戏使用多边形渲染画面,由数百万个微小的三角形构成表面。因此,当玩家意外进入物体内部时,通常会遇到空的空间。而在Voxel游戏中,由于每个块或像素都是堆叠在一起构成物体,所以不会出现这种情况。

Ubisoft新作“Alterra”

大多数开发者出于效率原因使用基于多边形的渲染,因为它只需要创建表面来渲染游戏中的物体。然而,育碧的“Alterra”项目及其voxel图形技术依然值得期待。

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