
Digital Foundry's Thomas Morgan recently put Bloodborne through its paces on the ShadPS4 emulator, analyzing its performance and the impact of community-created enhancements.
For his evaluation, Morgan utilized ShadPS4 build 0.5.1 by diegolix29, a build stemming from raphaelthegreat's custom branch. After testing multiple builds, this version delivered optimal results on his system—an AMD Ryzen 7 5700X CPU and a GeForce RTX 4080 GPU.
Morgan suggests installing the Vertex Explosion Fix mod. While this mod disables pre-game character face customization, it effectively eliminates distracting visual glitches manifested as distorted or misaligned polygons. No other mods are strictly necessary; the emulator itself incorporates a comprehensive menu for managing various performance tweaks. These options include enabling 60fps gameplay, scaling resolution up to 4K, and disabling chromatic aberration.
While occasional stutters were present, Morgan observed that Bloodborne maintained a largely stable 60fps framerate. Experiments with higher resolutions (1440p and 1800p) yielded improved visual fidelity, but came at the cost of significant performance drops and frequent crashes. Therefore, he recommends sticking to 1080p (matching the PS4's native resolution) or 1152p for a smooth experience.
Morgan concluded that the very feasibility of PS4 emulation for Bloodborne is a remarkable feat by the ShadPS4 team. While acknowledging remaining technical imperfections, he declared the emulator's performance with Bloodborne highly impressive.