Home News Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

May 02,2025 Author: Nora

Capcom's Efforts to Optimize Monster Hunter Wilds for Smoother Gameplay

Capcom is diligently working on enhancing the performance of Monster Hunter Wilds ahead of its much-anticipated launch. This initiative was announced via the game's German Twitter (X) account on January 19, 2025, signaling a significant step towards making the game more enjoyable for players across various platforms.

Plans to Lower GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

A video shared by Monster Hunter Germany showcased a hunter engaging in combat with Quematrice, a rooster-like brute wyvern, demonstrating the effectiveness of the newly updated Prioritize Framerate mode on PS5. This mode prioritizes smoother gameplay by enhancing the frame rate, albeit at the expense of some graphical details.

The same optimization efforts are being extended to the PC version of the game. Capcom is exploring options to reduce the recommended GPU requirements, as stated in their recent X post: "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements." This move could significantly broaden the game's accessibility, allowing players with lower or mid-tier GPUs to enjoy Monster Hunter Wilds.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements for Monster Hunter Wilds stand at an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. Should Capcom successfully lower these specifications, a wider audience could experience the thrill of the hunt without needing to upgrade their hardware. Additionally, Capcom plans to release a free benchmarking tool, allowing players to test their PC's compatibility and find the optimal settings for the game.

Issues in the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test for Monster Hunter Wilds, conducted between October and November 2024, encountered significant performance issues that left many players dissatisfied. Feedback from Steam users highlighted the presence of low-poly NPCs and monsters, which some compared unfavorably to the graphics of PS1 games. Furthermore, reports of frame rate drops and other performance hiccups were common, even among those using high-end PCs. While some managed to improve performance, it often came at the cost of graphical quality, further diminishing the visual experience.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite these initial setbacks, Capcom responded promptly, announcing on November 1, 2024, that they would address the issue of afterimage noise occurring in certain environments when Frame Generation is enabled. They assured players that the full game would be in a significantly improved state compared to the beta test.

Players will soon have another chance to experience these improvements, as Capcom has scheduled a second Open Beta Test for Monster Hunter Wilds from February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature encounters with the Bird Wyvern Gypceros and another yet-to-be-revealed monster. It remains to be seen whether the recent performance enhancements will be included in this upcoming beta.

For more detailed insights into Monster Hunter Wilds, be sure to check out our comprehensive article.

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