Recent statistics circulating on social media about the rank distribution in Marvel Rivals on PC have sparked both interest and concern among the gaming community. One key aspect to focus on is the disproportionate number of players in the Bronze ranks, particularly Bronze 3. In Marvel Rivals, reaching Bronze 3 is automatic upon hitting level 10, after which players must engage in ranked matches to climb the ladder.
Image: x.com
In most competitive games, the transition from Bronze 3 to Bronze 2 is designed to be relatively straightforward. Developers typically aim for a rank distribution that follows a Gaussian curve, or bell curve, where the majority of players fall in the middle ranks, such as Gold. This design ensures that players are "pulled" towards the center of the curve, with wins granting more ranking points than losses, facilitating progression.
However, the data from Marvel Rivals paints a different picture. The game shows an alarming disparity, with four times as many players stuck in Bronze 3 compared to Bronze 2. This distribution deviates significantly from the expected Gaussian model, indicating that players may not be engaging with the ranking system as intended. This lack of engagement could stem from various factors, but it's a potentially troubling sign for the game's developer, NetEase. It suggests that the current system might not be motivating players to climb the ranks, which could impact the overall health and longevity of the game.