Home News ReFantazio's and Persona's Menus Are Insanely Stylish. But Also \"Annoying to Do\"

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also \"Annoying to Do\"

Jan 07,2025 Author: Penelope

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Persona 游戏精美菜单背后的辛酸:开发者的“甜蜜负担”

知名 Persona 系列制作人桥野桂在近期采访中,坦言游戏(以及整个系列)中那些令人惊艳的菜单,对开发者来说却是巨大的挑战。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

桥野桂接受 The Verge 采访时表示:“大多数开发者制作 UI 的方式都很简单,我们也尽量保持简洁、实用和易用。但也许我们能够兼顾功能性和美观的原因在于,我们为每个菜单都设计了独特的样式。这实际上非常麻烦。”

这种精益求精的过程往往会消耗比预期更多的开发时间。桥野桂还回忆起《女神异闻录5》标志性棱角分明的菜单早期版本“根本无法阅读”,需要多次调整才能找到功能性和风格的最佳平衡点。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

然而,这些菜单的魅力不容忽视。《女神异闻录5》和《Metaphor: ReFantazio》都以其极具个性的视觉设计脱颖而出。事实上,对许多玩家来说,精心设计的 UI 已成为这些游戏与丰富剧情和复杂角色一样重要的标志。然而,这种视觉识别需要付出代价,桥野桂的团队不得不投入大量资源来完善它。“这需要花费大量时间,”桥野桂承认。

桥野桂的抱怨并非没有道理。最近的 Persona 游戏以其时尚、有时甚至夸张的美学而闻名,菜单在塑造每款游戏的独特风格方面发挥着重要作用。从游戏内商店到队伍菜单,UI 的每一部分都体现了对细节的关注。虽然目标是为玩家创造无缝的游戏体验,但在幕后使一切流畅运行所需的工作量是巨大的。

“我们还为每个菜单运行单独的程序,”桥野桂说。“无论是商店菜单还是主菜单,打开它们时都会运行一个完整的单独程序,并有单独的设计。”

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

在 UI 设计中平衡功能性和美观性的挑战,似乎自《女神异闻录3》以来一直是 Persona 开发的核心方面,并在《女神异闻录5》中达到了新的巅峰。桥野桂的最新作品《Metaphor: ReFantazio》进一步突破了这些界限。这款设定在奇幻世界中的游戏,其绘画风格的 UI 沿用了相同的原则,但将其放大以适应更大的规模。对桥野桂来说,菜单可能“令人讨厌”地难以制作,但对粉丝来说,其结果却令人叹为观止。

《Metaphor: ReFantazio》将于 10 月 11 日在 PC、PS4、PS5 和 Xbox Series X|S 平台上发布。预购现已开放!有关游戏发行日期和预购选项的更多详细信息,请查看我们下面的文章!

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