Microsoft's evolving multiplatform strategy is evident in its recent Xbox showcases, where games are now explicitly shown as launching on competing consoles. This contrasts sharply with previous showcases, such as the June 2024 event, where PlayStation 5 appearances were limited or absent, even for titles ultimately released on the platform. For instance, Doom: The Dark Ages received a separate PS5 announcement after the Xbox showcase, while Dragon Age: The Veilguard initially omitted PS5 from its promotional materials.

This shift contrasts with Sony and Nintendo's continued focus on their respective ecosystems. Recent showcases from both companies have largely avoided mentioning competing platforms, even for cross-platform titles. The recent State of Play, for example, showcased Monster Hunter Wilds and Shinobi: Art of Vengeance without mentioning their availability on Xbox or other platforms.

Xbox head Phil Spencer addressed this change in strategy, emphasizing transparency and the goal of making games accessible across various platforms. He acknowledged the logistical challenges of including all platform logos in previous showcases but stressed the importance of clearly communicating where games will be available. While acknowledging platform differences, Spencer highlighted the priority of focusing on the games themselves and maximizing player reach.
Spencer's statement suggests future Xbox showcases will likely include PlayStation 5 and potentially Nintendo Switch 2 logos alongside Xbox. This could mean future titles like Gears of War: E-Day, Fable, and Perfect Dark may feature PS5 logos alongside Xbox in upcoming showcases. However, it's unlikely Sony and Nintendo will reciprocate this approach.