
Microsoft has officially announced the development of multiple new Halo games, accompanied by the exciting rebranding of 343 Industries to "Halo Studios." This move signifies a fresh start and a renewed commitment to delivering the Halo experiences fans crave.
Xbox Game Studio's 343 Industries Rebrands to Halo Studios
Halo Studios Ramps Up Plans of Building Halo Games Players Want
343 Industries, now Halo Studios, has confirmed the development of several new Halo projects. This announcement marks a significant shift as the studio, previously responsible for the iconic military sci-fi franchise, transitions to a new identity and mission.
"If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more," Studio Head Pierre Hintze stated in an announcement post. "So we’re not just going to try to improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today."
The studio has also revealed that future Halo titles will be crafted using Epic Games' Unreal Engine 5 (UE5). Known for its ability to deliver high-quality graphics and realistic physics, UE5 is set to elevate the Halo franchise to new heights. "The first Halo redefined console gaming in 2001, and over the generations Halo has pushed the state of the art forward with amazing gameplay, story, and music," Epic CEO Tim Sweeney commented on Twitter. "Epic is honored that the Halo Studios team has chosen our tools to help with their future work!"
In line with today's announcement, Halo's lead developers discussed the franchise's new direction. "We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite," Hintze reflected on their past efforts. He emphasized that the switch to UE5 will enable them to create more Halo games with unparalleled quality. "We want a singular focus," Hintze added. "Everyone in this place is here to make the best possible Halo games."

Halo franchise COO Elizabeth Van Wyck further elaborated, "At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful. That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games." Van Wyck also mentioned their commitment to gathering "wider and wider feedback" from the player base as they chart the new course for the franchise. "At the end of the day, it’s not just how do we evaluate, it’s how do our players evaluate it?"
As gaming expectations evolve, Studio Art Director Chris Matthew explained how the transition to UE5 will help meet fan expectations. "Respectfully, some components of Slipspace are almost 25 years old," he noted. "Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate."

Moving Halo to UE5 not only promises enhanced game quality but also faster updates and new content. "It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want," Van Wyck stated. With these plans in motion, Halo Studios has begun recruiting for their upcoming projects, signaling an exciting future for the beloved franchise.