The latest Path of Exile 2 build, Patch Notes 0.1.1, is a monumental update from the developers at GGG, bringing a plethora of changes, bug fixes, and improvements to enhance your gaming experience. Let's dive into the key highlights of this massive update.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Let's kick things off with the major updates to gameplay and interface:
- A new League Migrations button allows you to transfer your character to parent leagues seamlessly.
- Strongbox mechanics have been enhanced, reducing intervals between enemy waves and making spawned mobs easier to distinguish from those originally on the map. A bug preventing monster spawns has been fixed, and fog now dissipates once all enemies are defeated. You'll also encounter Research Strongboxes more frequently.
- Runes in equipment can now be swapped out for new ones, offering more flexibility in your build.
- Armor effectiveness has been boosted to provide better protection.
- Character level no longer restricts access to Expedition Vendors; the rarity of equipment items now depends on the shop's level, without affecting existing shops.
- Minions that die too far from your character will instantly respawn nearby, ensuring they stay with you during battles.
- The level of Uncut Gems is now visible in their item name for easier identification.
- Equipped Charms now display the remaining number of charges, helping you keep track of their usage.
- Entering a map is now safer as monsters no longer spawn right at the entrance, and item pickup has been made easier during other actions like attacking or pulling levers.
- Overall game performance has been improved, particularly in shadow-heavy locations, with increased loading speeds, optimized boss fights, visual effects, and better game behavior in The Ziggurat Encampment.
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Skill Changes
Here are the significant updates to skills:
- The Supercharged Slam skill now has a radius limit of 3 meters, providing better control over its impact area.
- Scavenged Plating grants more stacks against stronger enemies, enhancing its effectiveness in tougher battles.
- The Vine Arrow skill description has been clarified to indicate that the projectile only hits enemies upon landing.
- The Pain Offering skill has had its Aura tag removed, affecting how it interacts with other skills.
- Skills socketed in a Meta Gem can no longer gain energy, balancing their use in builds.
- Lightning Bolt has been renamed to Greater Lightning Bolt, indicating it's granted by the unique amulet Choir of the Storm, with adjusted damage mechanics.
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Monster Changes
Monsters have seen several updates to improve gameplay:
- Mobs from Essence Monoliths can't use their skills immediately, but their Toughness has been significantly increased.
- Certain bosses have had their hitboxes adjusted to better match their visual attack animations, making fights more intuitive.
- The spawn rate of some monsters has been reduced to balance map clearing.
- Mob energy shields have been re-evaluated and adjusted for more enjoyable map clearing.
- Visual effects for many mobs have been improved, and their attacks have been modified, totaling over 40 changes that enhance the overall game experience.
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Endgame Changes
Endgame content has been significantly updated:
- Four new Tower Map areas are now accessible, and the Lost Towers Map has been updated.
- The Arbiter of Ash boss fight now grants six attempts instead of one, with changes to its skills to make the battle more manageable. The Falling Flame Seed skill can't be interrupted, and the Flaming Gale skill can't be blocked. The boss now focuses less on Minions and more on players.
- Map areas now feature checkpoints, ensuring you can encounter, defeat, and loot at least three Rare Monsters per map.
- Monster balance in several maps has been adjusted, with Untainted Paradise now containing twice as many monsters.
- Some areas now boast more chests than before, increasing the potential for loot.
- Bosses appear more frequently (approximately once every four maps), but the chance of a Map Boss dropping a Waystone has been lowered.
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Other Changes
Additional changes and fixes include:
- Over 70 bugs related to client crashes, quest mechanics, and in-game interactions have been fixed.
- Numerous visual effects have been corrected.
- More than 20 controller-related issues have been resolved.
- Over 100 equipment items have had their stats and characteristics adjusted for more balanced gameplay. Be sure to check your inventory!
- The item Original Sin now provides +17-23% Chaos Resistance instead of the previous "Chaos Resistance is Zero" property, significantly impacting its utility.
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This massive update to Path of Exile 2 introduces over 300 changes, making it a pivotal moment for the game. For the complete Patch Notes 0.1.1, visit the official Path of Exile 2 website. We've highlighted the most significant updates here, and we're eagerly looking forward to the next update and the eventual release of version 1.0!