Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player feedback following the game's full launch. The patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates aimed at improving the overall experience. Initial player and press reviews were mixed, primarily citing concerns about the user interface, limited map variety, and missing features. While Take-Two CEO Strauss Zelnick acknowledged the negative feedback, he expressed optimism about the game's long-term prospects and its early performance.
This patch temporarily disables cross-play multiplayer between PC and console players to streamline PC updates. This change won't affect console-to-console or PC-to-PC multiplayer.
Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes:
Gameplay:
- Resolved an issue causing shortened ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age Transitions instead of vanishing. They also begin with more units in the Exploration and Modern Ages.
- Addressed inconsistencies in naval combat:
- Naval units now use correct combat strength values when attacking other naval units.
- Reciprocal damage is accurately applied after naval unit attacks.
- Naval units consistently move to the attacked tile after defeating an opponent.
- Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically resume growth focus if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable in all ages, with increased costs for repeated use.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Improved rail network reliability for settlements connected over water via ports. This works if the capital has a port or a rail connection to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.
AI:
- AI offers high-value cities less frequently during peace deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on opposing ideologies.
Camera:
- Fixed a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Fixed an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Addressed text cutoff on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent health bar issue for fully healed districts.
- Resolved an issue where leader portraits were missing after relationship changes.
- Improved alignment of leader names and portraits on the Age Summary overview screen.
- Fixed a background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
This patch represents a significant step towards addressing player concerns and improving the Civilization 7 experience. Further patches are expected in the future.