
Path of Exile 2's challenging endgame has sparked debate among players, prompting a response from the developers. Co-directors Mark Roberts and Jonathan Rogers defended the difficulty in a recent interview, emphasizing the importance of meaningful consequences for death. They argued that the current system, which includes the loss of experience points in the Atlas of Worlds, prevents players from progressing too quickly and ensures a proper challenge. Rogers stated that frequent deaths indicate a player isn't yet ready to advance.
While acknowledging player concerns, the developers affirmed their commitment to maintaining a challenging endgame experience. They are currently reviewing the various factors contributing to the difficulty, aiming to preserve the core design while potentially adjusting specific elements. The endgame, accessed after completing the main story on Cruel difficulty, involves navigating the intricate Atlas of Worlds, tackling challenging maps, and defeating powerful bosses. This requires well-optimized builds and strategic gameplay.
Despite the availability of advanced strategies and guides, many players find the endgame exceptionally difficult. The developers' stance highlights their intention to retain a high level of challenge, even as they evaluate potential improvements to the overall experience. The recent Patch 0.1.0 addressed bugs and crashes, particularly on PlayStation 5, improving overall gameplay. Future patches, including the upcoming 0.1.1, may further refine the endgame difficulty.
Summary
- Path of Exile 2 developers are defending the difficult endgame, despite player feedback.
- Co-director Jonathan Rogers explained that frequent deaths indicate a player isn't ready to progress.
- The developers are reviewing the endgame's complexity, aiming to balance challenge and player experience. Patch 0.1.0 addressed technical issues, and further refinements are planned.