Home News SAG-AFTRA Says It's Still 'Frustratingly Far Apart' From Games Industry Bargaining Group on AI Protections

SAG-AFTRA Says It's Still 'Frustratingly Far Apart' From Games Industry Bargaining Group on AI Protections

Mar 27,2025 Author: Max

The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) has provided an update to its members regarding the ongoing negotiations for AI protections in video game acting. While some progress has been made, SAG-AFTRA remains "frustratingly far apart" from the industry bargaining group, comprised of major AAA gaming companies, on several critical issues.

SAG-AFTRA has illustrated the discrepancies between their proposals and those of the bargaining group in a detailed chart. Key points of contention include:

  • Protection from the use of digital replicas or generative AI for all past and future work, not just work produced after the agreement's effective date.
  • A clear definition of "digital replica." SAG-AFTRA proposes any performance, vocal or movement, "readily identifiable or attributable to" a performer, while the bargaining group favors "objectively identifiable," which SAG-AFTRA believes could exclude many performances.
  • The inclusion of "movement" performers in the generative AI agreement.
  • Terminology for AI-created performances: SAG-AFTRA prefers "real-time generation," whereas the bargaining group proposes "procedural generation," which SAG-AFTRA argues has a different meaning in the gaming context.
  • Disclosure requirements about blending voices to create digital replicas and using voices for real-time chatbots versus scripted dialogue.
  • SAG-AFTRA's proposal to withdraw consent for digital replica use during strikes, contrasted with the employers' desire to continue using them, even on struck games.
  • The duration of consent for real-time generation: SAG-AFTRA suggests five years, while the bargaining group wants unlimited dialogue consent.
  • Minimum compensation for digital replica creation and use, where disagreements persist despite tentative agreement on bonus pay calculations.
  • The bargaining group's proposal, similar to the SAG-AFTRA TV/Film agreement, grants employers additional rights upon payment of a premium, which SAG-AFTRA finds too broad and potentially circumventing union rights.
  • A system to track digital replica usage to ensure proper compensation, which the bargaining group considers unfeasible.
  • Specific definitions and regulations for "synthetic" performers created entirely by generative AI systems.

Despite these disagreements, tentative agreements have been reached on issues like bonus pay, dispute resolution, some minimum compensation elements, consent requirements, and certain disclosures. However, SAG-AFTRA is concerned that the bargaining employers are misleading members about being close to a deal. Duncan Crabtree-Ireland, SAG-AFTRA's national executive director and chief negotiator, warned members about the risks of accepting roles without adequate protections during the strike, emphasizing the potential for AI misuse to replace performers without consent or compensation.

Audrey Cooling, spokesperson for the video game industry bargaining group, responded by highlighting their proposed deal, which includes over 15% wage increases, enhanced health and safety protections, and industry-leading terms for AI digital replicas, along with additional compensation for use in other games. They expressed eagerness to return to the bargaining table to finalize an agreement.

The SAG-AFTRA video game strike, now in its eighth month, was triggered by disagreements over AI provisions despite agreement on 24 out of 25 other contract proposals. The impact of the strike is increasingly visible, with games like Destiny 2 and World of Warcraft showing unvoiced NPCs in otherwise voiced scenes. Riot's attempt to cancel a game in response to the strike led to the striking of League of Legends, and Activision recast characters in Call of Duty: Black Ops 6 after player feedback. Most recently, two Zenless Zone Zero voice actors discovered their replacement through the game's latest patch notes.

LATEST ARTICLES

09

2025-07

"Spooky New Escape Room Game 'The Haunted Carnival' Now on Android"

https://imgs.qxacl.com/uploads/24/174043086267bcde0e1ef9d.jpg

The Haunted Carnival is now available on Android, offering a chilling escape room-style puzzle experience set in a mysterious and eerie carnival environment. Players are tasked with the singular goal of escaping the ominous setting, navigating through five uniquely themed rooms—each containing five

Author: MaxReading:3

09

2025-07

Apple Arcade Expands with Six New Games, Featuring Katamari Damacy and Space Invaders

https://imgs.qxacl.com/uploads/38/67ee785d98d89.webp

Here's the SEO-optimized and content-enhanced version of your article, keeping all formatting intact and improving readability while ensuring compatibility with Google search standards:As the weekend approaches, you might be wondering what to play next—especially if you're an Apple Arcade subscriber

Author: MaxReading:2

09

2025-07

"Predator: Badlands Director Reveals 'Death Planet' and New Predator Names, Inspired by Shadow of the Colossus"

https://imgs.qxacl.com/uploads/88/680b876aa0643.webp

The debut trailer for *Predator: Badlands* has generated significant buzz, particularly around the design and role of its new Predator character. In a recent interview with Bloody Disgusting, director Dan Trachtenberg shared fresh insights into the upcoming sci-fi film, shedding light on his unique

Author: MaxReading:1

08

2025-07

LaTale M: Exclusive Redeem Codes for Side-Scrolling RPG

https://imgs.qxacl.com/uploads/79/1736242351677cf4af41330.jpg

BlueStacks Emulator delivers exclusive *LaTale M* redeem codes that elevate your mobile gaming experience like never before. *LaTale M* is a dynamic side-scrolling RPG featuring an engaging storyline, a diverse roster of characters, and immersive gameplay that keeps players hooked. Embark on epic qu

Author: MaxReading:2