Bethesda's Starfield initially planned to feature visceral gore and dismemberment, but technical hurdles forced its removal. Former character artist Dennis Mejillones, who worked on Skyrim, Fallout 4, and Starfield, explained to Kiwi Talkz that the complexity of integrating these mechanics with the game's space suits proved insurmountable.
The intricate design of the suits, with their various components and attachments, created significant technical challenges. Mejillones described the development process as becoming overly complex, citing the need to accurately depict suit damage, including helmet removal and realistic flesh exposure. He noted that the character creator's evolution, allowing for significant body size variations, further compounded the problem.
While some fans expressed disappointment over the absence of gore and dismemberment, a feature present in Fallout 4, Mejillones argued that such mechanics were more fitting for Fallout's humorous tone. He emphasized that the over-the-top violence contributed to Fallout's unique charm.
Launched in September 2023, Starfield has already attracted over 15 million players. IGN's 7/10 review highlighted the game's expansive roleplaying and combat, despite acknowledging various challenges. Recent revelations from another former Bethesda developer shed light on unexpected loading issues, particularly in Neon. Since its release, Bethesda has implemented improvements, including a 60fps performance mode and the September release of the Shattered Space expansion.