Home News Warhammer 40,000: Space Marine 2’s First Public Test Server Goes Live, Update 7.0 Patch Notes Reveal Huge Changes

Warhammer 40,000: Space Marine 2’s First Public Test Server Goes Live, Update 7.0 Patch Notes Reveal Huge Changes

Apr 23,2025 Author: Joshua

The highly anticipated first public test server for Warhammer 40,000: Space Marine 2 is now live, offering players an early glimpse into the forthcoming Update 7.0 and its comprehensive patch notes. In a recent community post, Focus Entertainment and Saber Interactive revealed that the preliminary patch notes for the PTS version include a significant portion of the 7.0 update features. However, they caution that the final patch notes may differ as the team continues to address and fix bugs.

For PC players participating in the PTS, Update 7.0 promises a wealth of new content, including a thrilling new PvE mission called Exfiltration, and the introduction of a new secondary weapon, the Inferno Pistol, available to Vanguard, Sniper, and Heavy classes. Additionally, the update introduces prestige ranks in PvE, enhancing the endgame experience, and private PvP lobbies for more personalized battles.

Warhammer 40,000 enthusiasts will be delighted with the new customization options, featuring vibrant new colors like Volupus Pink and Thousand Sons Blue, along with Bulwark cloth and hands recoloring. PvP rewards have also been boosted by 50%, and exclusive champion skins for the Tactical and Vanguard classes, such as the Imperial Fists Champion and Space Wolves Champion, respectively, are now available.

Significant balance changes are also on the horizon, with an expanded weapon arsenal in PvE, allowing all classes to access a broader range of weapons. A notable change is that the Assault class can now use the Power Sword without mods. Players are encouraged to review the patch notes for detailed tweaks to Space Marine 2's extensive weapon lineup.

A crucial update to the Inferno Operation addresses griefing issues by introducing a feature where, if a player reaches the assembly area in the final stage, other players will be automatically teleported there after a brief delay. This change aims to prevent players from remaining outside the assembly area and blocking progress.

Last month, the Space Marine 2 developers provided a sneak peek at the upcoming Horde mode and addressed community concerns about live service game elements and the fear of missing out (FOMO) associated with community events. Earlier this year, Saber Interactive responded to player frustrations over content shortages, outlining plans for future updates.

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper, and Heavy classes.
  • Prestige ranks in PvE.
  • PvP Private lobbies.
  • Customization:
    • New Colors (Volupus Pink and Thousand Sons Blue)
    • Bulwark Cloth Recoloring
    • Hands Recoloring
    • Rewards increased by 50% in PvP.

Balancing

  • Extended Weapon arsenal in PvE: All classes now have a larger weapon choice.
  • Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
  • Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
  • Assault: Power Sword | Plasma Pistol
  • Bulwark: Heavy Bolt Pistol
  • Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
  • Vanguard: Heavy Bolt Pistol | Bolt Carbine
  • Heavy Bolt Rifle: Reworked the 2 Artificer & 2 Relic versions.
  • Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Heavy Melta Gun, Melta Gun, Heavy Plasma

Weapon Perks Update

  • Heavy Bolt Rifle
    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
  • Bolt Rifle
    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
  • Auto Bolt Rifle
    • "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.
    • "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
    • "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • Plasma Incinerator
    • "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Rampage" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
    • "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
    • "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
    • "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
    • "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
    • "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds.

Bolt Weapons buffs

  • Bolt Rifle (all versions): Base damage is increased by 5%
  • Auto Bolt Rifle: Base damage is increased by 5%
  • Instigator Bolt Carbine: Base damage is increased by 5%
  • Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve is increased by one magazine size (+20)

Operations

  • Obelisk: Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
  • Inferno: Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).

Bug Fixes

  • Occulus Bolt Carbine: Fixed a bug where the Master-Crafted - Alpha version of the Occulus Bolt Carbine had -15% spread instead of the +15% spread.
  • Multi-Melta: Fixed a bug where the Rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the mastercrafted version has a 15% increase in RoF, the artificer version has a 25% increase, and the relic version has a 35% increase.
  • Sniper Class:
    • Sniper Squad Renewal Perk: Fixed incorrect ability charge restoring (15% instead of planned 10%).
    • Sniper Renewal Perk: Fixed typo in description (5% ability charge restored instead of actual 15%).
  • Tactical Class:
    • Radiating Impact Perk: Fixed incorrect bonus stack with Auspex Scan.
  • Heavy Class:
    • Enhanced Force Perk: Fixed bonus to melee Charged attacks that was mistakenly working in addition to bonus to all melee attacks.
  • Trials: Fixed a bug that caused occasional unintentional player's health regeneration in trials.
  • Other: Fixed the notification sound when more than one special enemy spawns.
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