
CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world populated by believable characters.
Game director Sebastian Kalemba outlined their innovative approach: “We have a rule: every NPC should look like they are living their own life with their own story.”
This commitment is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized the level of realism: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”
Developers plan to imbue each village and character with unique traits and narratives, reflecting the cultural nuances of isolated communities.
The Witcher 4 is slated for a 2025 release, and anticipation is high for further details on the game's revolutionary world and character design.