This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. From his early work on projects like Rise of the Triad (2013) and Bombshell, to his highly acclaimed contributions to DOOM Eternal DLC and Nightmare Reaper, Hulshult discusses his evolution as a musician and the challenges of composing for different game genres.
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The conversation covers a wide range of topics:
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Early Career: Hulshult recounts his unexpected rise to prominence after initially considering leaving the game industry. He details his experiences working with 3D Realms and Apogee, highlighting the learning curve and the importance of navigating industry contracts.
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Misconceptions about Video Game Music: He addresses the common misconception that video game music is easy, emphasizing the complexity of understanding and respecting a game's vision while also bringing one's own creative voice to the project.
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Specific Game Soundtracks: The interview delves into the creative process behind soundtracks for various games, including Rise of the Triad (2013), Bombshell, Nightmare Reaper, Prodeus, and Amid Evil, discussing his approach to balancing original style with the source material's established aesthetic. He shares anecdotes and insights into his creative choices, including the use of unconventional sounds and the emotional impact of personal experiences on his work. The discussion also includes his work on the Amid Evil DLC, created during a family emergency, and the unique challenges of composing for WRATH: Aeon of Ruin.
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The DOOM Eternal DLC and IDKFA: Hulshult details his involvement in the DOOM Eternal DLC, including the creation of the popular "Blood Swamps" track, and reflects on the experience of transitioning from a fan-made soundtrack (IDKFA) to official DOOM music. He discusses the collaborative process with id Software and the challenges of maintaining the established DOOM sound while injecting his own style.
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Iron Lung Soundtrack: He briefly touches upon his work on the soundtrack for the upcoming Iron Lung movie, highlighting the differences between composing for film and video games and his collaboration with Markiplier.
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Gear and Setup: Hulshult provides a detailed overview of his current guitar setup, including his preferred guitars, pickups, strings, amplifiers, and effects pedals. He discusses his transition from using various amplifiers to primarily working "in the box" with software plugins.
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Creative Process and Routine: He shares insights into his creative process, emphasizing the importance of constantly challenging himself and learning new techniques. He describes his daily routine, including the importance of sleep and incorporating physical activity to enhance focus and mood.
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Other Games and Influences: The interview explores his thoughts on other games he’s played, including Cities Skylines, Hunt: Showdown, and his musical influences, both within and outside the video game industry.
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The interview concludes with Hulshult discussing his favorite bands, his thoughts on the evolution of Metallica's music, and a glimpse into his personal collection of music memorabilia. It offers a comprehensive look into the life and work of a highly talented and influential video game composer. Throughout, embedded YouTube links showcase examples of his work, enhancing the reader's understanding of his musical style and evolution.