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Our recent visit to Osaka, Japan, allowed us the unique opportunity to delve deep into discussions about the much-anticipated sequel to Okami. In a comprehensive two-hour interview, we engaged with Clover Studio's director Hideki Kamiya, Capcom's producer Yoshiaki Hirabayashi, and Machine Head Works' producer Kiyohiko Sakata. They shared insights on the development process, the inception of the project, and what fans can anticipate from the upcoming game.
We thoroughly enjoyed our time during the interview, and we believe you will too, whether you choose to watch the video or read the transcript, available in full here. For those short on time, we've summarized the key points from our conversation that are particularly relevant to Okami enthusiasts:
A major highlight from our interview was the revelation that the Okami sequel is being crafted with Capcom's proprietary RE Engine. For a more in-depth look at this decision, check out our detailed article here. In essence, the RE Engine is chosen for its advanced capabilities, allowing the team to bring to life aspects of their original vision that were previously unattainable. However, some members of Clover Studio are new to this technology, which is where the expertise of Capcom's partner, Machine Head Works, becomes invaluable.
Rumors have circulated about the migration of talent from PlatinumGames, including developers closely associated with Hideki Kamiya and those who worked on the original Okami. During our discussion, while specifics were not disclosed, Kamiya hinted that some former Platinum and Capcom staff are indeed involved with the sequel via Machine Head Works. The exact identities remain a mystery, adding an intriguing layer of anticipation to the project.
For a more thorough exploration of Capcom's journey towards a sequel, visit our in-depth article here. Despite the original Okami's modest sales, subsequent releases on different platforms have gradually increased its popularity, prompting Capcom to consider a follow-up. Yoshiaki Hirabayashi explained that while the idea has been brewing for some time, the alignment of key personnel, including Kamiya and Machine Head Works, was crucial for the project's initiation.
In an era where sequels can sometimes veer off course, Capcom has confirmed that this project is a true continuation of the original Okami's story. Both Hirabayashi and Kamiya assured that the sequel directly follows the events of the first game, promising to expand on the rich narrative left open at its conclusion.
The iconic character Amaterasu, revered as the origin of all that is good and the mother to us all, is prominently featured in the sequel's trailer.
While Okamiden, the Nintendo DS follow-up, has its own fanbase, Capcom acknowledges the mixed reception to its narrative. Hirabayashi noted, "We know that there are fans out there that like the game, of course. And we also know the feedback on the game out there, of how the story was taken and now how perhaps parts of the story weren’t aligning with what people were expecting. With that, we also have the sequel now that, as we explained before, is a continuation from the story of the original base Ōkami. That's how we're going to phrase it."
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It's no surprise that Hideki Kamiya is an avid social media user, and he confirmed during our interview that he pays close attention to fan feedback on platforms like social media. However, he clarified that while fan expectations are considered, the goal is not to create an exact replica of what fans demand. "Our work, of course, is not to create the game that people request of us, to create the exact copy of what people want from us," he stated. "But we are working hard to achieve a game that achieves the fun that people are expecting of this Ōkami sequel. I have an idea of what I want to create. And I have no plans of throwing away the user's expectation of the games, but I always want to make the best game possible."
The talented composer Rei Kondoh, known for his work on games such as Bayonetta, Dragon's Dogma, and Resident Evil, as well as several tracks for the original Okami including the final boss theme "Rising Sun," has confirmed his involvement in the sequel. He composed the arrangement of "Rising Sun" showcased at The Game Awards, hinting at his potential return for the sequel's soundtrack.
The team announced the sequel early out of sheer enthusiasm but urged fans to remain patient. Yoshiaki Hirabayashi emphasized, "Faster isn't always the best. We will not give up quality for speed, but do know that we will not drag our feet for this title. It's something that we will put our efforts into." Kiyohiko Sakata added that it might be some time before further updates are available, reassuring fans that the project is in the hands of dedicated staff passionate about the series. "It might be some time before we get to meet each other again. But do know that this project is made by staff who love this series, still love this IP, and they're working very, very hard to create it. And we're working our hardest to make something that aligns with everyone's expectations."
For a complete look at our interview with the creative leads behind the Ōkami sequel, you can find it here.