Home News Why Assassin's Creed 2 and 3 Had the Best Writing the Series Has Ever Seen

Why Assassin's Creed 2 and 3 Had the Best Writing the Series Has Ever Seen

Mar 22,2025 Author: Harper

One of the most memorable moments in the entire Assassin’s Creed series occurs early in Assassin’s Creed III. Haytham Kenway, having gathered his band of… or so it seems… assassins in the New World, initially appears heroic. He wields a hidden blade, possesses the charisma of Ezio Auditore, and even frees Native Americans from prison, battling British redcoats. Only his utterance of the familiar Templar phrase, "May the Father of Understanding guide us," reveals the shocking truth: we've been following the Templars all along.

This twist exemplifies Assassin’s Creed's unrealized potential. The first game introduced an intriguing premise—locate, learn about, and eliminate targets—but fell short narratively, with Altaïr and his victims lacking personality. Assassin’s Creed II improved this with the iconic Ezio, but its adversaries remained underdeveloped, notably Cesare Borgia in Brotherhood. Only in Assassin’s Creed III, set during the American Revolution, did Ubisoft dedicate equal effort to developing both hunter and hunted. This created a seamless narrative flow, achieving a balance of gameplay and story rarely matched since.

The underappreciated AC3 features the series' best balance of gameplay and story. | Image credit: Ubisoft

While the current RPG era enjoys widespread acclaim, many articles, videos, and forum posts suggest Assassin’s Creed is in decline. The reasons are debated. Some cite unrealistic premises (facing Anubis and Fenrir), others criticize romance options or the use of a real-world figure like Yasuke in Assassin’s Creed: Shadows. However, I believe the decline stems from the series abandoning character-driven storytelling, overshadowed by sprawling sandboxes.

Over time, Assassin’s Creed incorporated RPG and live-service elements: dialogue trees, XP systems, loot boxes, microtransactions, and gear customization. Yet, larger installments feel emptier, not just due to numerous side quests, but also in their storytelling.

Although player choice theoretically enhances immersion, in practice, longer scripts to accommodate multiple scenarios often lack polish compared to games with limited interaction. The focused scripts of the action-adventure era created sharply defined characters, unaffected by a structure demanding capricious shifts in protagonist personality.

While Assassin’s Creed Odyssey boasts more content than Assassin’s Creed II, much feels underdeveloped, hindering immersion. The interaction with characters often feels artificial, unlike the Xbox 360/PS3 era, which featured exceptional writing. Examples include Ezio's defiant speech after defeating Savonarola and Haytham's tragicomic final soliloquy:

“Don't think I have any intention of caressing your cheek and saying I was wrong. I will not weep and wonder what might have been. I'm sure you understand. Still, I'm proud of you in a way. You have shown great conviction. Strength. Courage. All noble qualities. I should have killed you long ago.”

Haytham Kenway is one of Assassin's Creed's most richly-realized villains. | Image credit: Ubisoft

The writing has also suffered from a simplification of the Assassins/Templars dynamic. Modern games adhere to a simplistic good versus evil narrative, unlike earlier installments which explored the moral ambiguities. In Assassin’s Creed III, defeated Templars challenge Connor's (and the player's) beliefs. William Johnson suggests the Templars could have prevented genocide; Thomas Hickey criticizes the Assassins' mission; Benjamin Church highlights the relativity of perspectives; and even Washington's actions cast doubt on Connor's cause. Haytham undermines Connor's faith in Washington, foreshadowing the new nation's potential despotism. The game ends with more questions than answers, strengthening the narrative.

Which era of Assassin's Creed has the best writing? ----------------------------------------------------
AnswerSee Results

The enduring popularity of "Ezio's Family" from Assassin’s Creed II’s soundtrack highlights the impact of character-driven narratives. Assassin’s Creed II and III were fundamentally character-focused experiences; the music reflected Ezio's personal loss. While I appreciate the current games' world-building and graphics, I hope the franchise will return to the focused storytelling that initially captivated audiences. Unfortunately, in today's market, such a shift might not be considered commercially viable.

LATEST ARTICLES

23

2026-02

Rust Mobile Alpha Test Launches Next Month

https://imgs.qxacl.com/uploads/94/173799006267979fae34b78.jpg

Rust Mobile will launch a closed alpha test later this February.The test is confidential, so don't expect many publicly shared photos or videos.Save data won't transfer to the final release, but you can sign up via Discord.In the multiplayer survival

Author: HarperReading:2

21

2026-02

GPD Win Max 2 Handheld Gaming PC Discounted at Best Buy

https://imgs.qxacl.com/uploads/05/68dda48c9940e.webp

Ahead of the major October Prime Day sales launching next week, Best Buy is already running a promotion on the most powerful SteamOS-based gaming handheld. The Lenovo Legion Go S, featuring an AMD Ryzen Z1 Extreme processor, is now priced at $779.99,

Author: HarperReading:7

18

2026-02

VENICE 1926: Isometric Noir Detective Adventure Launches

https://imgs.qxacl.com/uploads/77/1738411238679e0ce6c0940.jpg

Fumi Games and PlaySide Studio have unveiled new details about MOUSE: P.I. For Hire, a title already turning heads thanks to its visual style inspired by 1930s cartoons.This noir-tinged first-person shooter casts players as private eye Jack Pepper, w

Author: HarperReading:2